Construction Knowledge Transfer through Interactive Visualization

Changing population demographics and infrastructure demands are having a significant impact on the average level of worker expertise in the North American construction sector. Experienced employees with specialized knowledge are leaving the workforce, and their replacements are required to install and maintain a broader variety of complex systems. Because of this, it is imperative that construction knowledge be quickly and effectively transferred to practitioners through educational processes. However, recent history has demonstrated that traditional techniques may not be effective at transferring sufficient knowledge to eliminate many common mistakes. It has been suggested that new forms of knowledge transfer may be more effective and result in fewer construction errors, especially those which result from installing components out of sequence. In this paper, the authors describe efforts to adapt a traditional paper-based best practice guide into an interactive 3-D tool that can be used on a variety of devices, from laptop computers to commercially available entertainment systems.

[1]  Xiangyu Wang,et al.  Design, strategies, and issues towards an augmented reality-based construction training platform , 2007, J. Inf. Technol. Constr..

[2]  Thomas Kvan,et al.  Interaction in virtual building space , 2002 .

[3]  Alexander Von Baeyer,et al.  Educational Conditions Successful Training with Virtual Reality Technologies , 2001 .

[4]  John Messner,et al.  Cost and Schedule Reduction of Nuclear Power Plant Construction Using 4D CAD and Immersive Display Technologies , 2002 .

[5]  George Papagiannakis,et al.  Immersive VR decision training: telling interactive stories featuring advanced virtual human simulation technologies , 2003 .

[6]  Makarand Hastak,et al.  Virtual Reality Environment for Design and Analysis of Automated Construction Equipment , 1995 .

[7]  Thomas Froese,et al.  Study of information technology development for the Canadian construction industry , 2007 .

[8]  Chimay J. Anumba,et al.  Case Studies of Intelligent Context-Aware Services Delivery in AEC/FM , 2006, EG-ICE.

[9]  Doug A. Bowman,et al.  Design and evaluation of menu systems for immersive virtual environments , 2001, Proceedings IEEE Virtual Reality 2001.

[10]  H. Dreyfus Mind Over Machine , 1986 .

[11]  Hubert L. Dreyfus,et al.  Mind over Machine: The Power of Human Intuition and Expertise in the Era of the Computer , 1987, IEEE Expert.

[12]  Kent A. Reed,et al.  Using VRML in construction industry applications , 2000, VRML '00.

[13]  Eileen Piggot-Irvine,et al.  Learning styles of those in the building and construction sector , 2005 .

[14]  Michael Zyda,et al.  From visual simulation to virtual reality to games , 2005, Computer.