From Debugging to Authoring: Adapting Productivity Tools to Narrative Content Description
暂无分享,去创建一个
[1] Jonathan Schaeffer,et al. ScriptEase: generative design patterns for computer role-playing games , 2004, Proceedings. 19th International Conference on Automated Software Engineering, 2004..
[2] Stéphane Donikian,et al. Writing Interactive Fiction Scenarii with DraMachina , 2004, TIDSE.
[3] Robert Michael Young,et al. Towards an architecture for intelligent control of narrative in interactive virtual worlds , 2003, IUI '03.
[4] Knut Hartmann,et al. Interactive Audiobooks: Combining Narratives with Game Elements , 2006, TIDSE.
[5] Ido Iurgel,et al. Cyranus - An Authoring Tool for Interactive Edutainment Applications , 2006, Edutainment.
[6] David Furcy,et al. Speeding up the calculation of heuristics for heuristic search-based planning , 2002, AAAI/IAAI.
[7] Michael Mateas,et al. Wide Ruled: A Friendly Interface to Author-Goal Based Story Generation , 2007, International Conference on Virtual Storytelling.
[8] Richard E. Korf,et al. Real-Time Heuristic Search , 1990, Artif. Intell..
[9] Max von der Grün,et al. Little Red Cap , 1979 .
[10] Ido Iurgel,et al. Pre-conference Demo Workshop "Little Red Cap": The Authoring Process in Interactive Storytelling , 2006, TIDSE.
[11] Knut Hartmann,et al. Motif Definition and Classification to Structure Non-linear Plots and to Control the Narrative Flow in Interactive Dramas , 2005, International Conference on Virtual Storytelling.
[12] Gustave Flaubert,et al. Plans et scénarios de Madame Bovary , 1995 .
[13] Daniel S. Weld. Recent Advances in AI Planning , 1999, AI Mag..
[14] Wolfgang Müller,et al. Scenejo - An Interactive Storytelling Platform , 2005, International Conference on Virtual Storytelling.
[15] Carlo Strapparava,et al. An Authoring Tool for Intelligent Educational Games , 2001, International Conference on Virtual Storytelling.
[16] Robert Michael Young,et al. Comparing Cognitive and Computational Models of Narrative Structure , 2004, AAAI.
[17] Barry G. Silverman,et al. Authoring Edutainment Stories for Online Players (AESOP): Introducing Gameplay into Interactive Dramas , 2003, International Conference on Virtual Storytelling.
[18] Fred Charles,et al. Planning formalisms and authoring in interactive storytelling , 2003 .
[19] Jonathan Gratch,et al. Why You Should Buy an Emotional Planner , 1999 .
[20] Stefan Conrad,et al. Learning from the Movie Industry: Adapting Production Processes for Storytelling in VR , 2004, TIDSE.
[21] 鄭秀哲. 「Madame Bovary」의 사회적 해석 , 1985 .
[22] Stefan Göbel,et al. Technologies for Interactive Digital Storytelling and Entertainment, Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006 , 2006, TIDSE.
[23] Richard Fikes,et al. STRIPS: A New Approach to the Application of Theorem Proving to Problem Solving , 1971, IJCAI.
[24] Nicolas Szilas,et al. IDtension: a narrative engine for Interactive Drama , 2003 .
[25] Ana Torres,et al. INSCAPE: Emotion Expression and Experience in an Authoring Environment , 2006, TIDSE.
[26] Marc Cavazza,et al. Interactive Storytelling with Literary Feelings , 2007, ACII.
[27] Blai Bonet,et al. Planning as Heuristic Search: New Results , 1999, ECP.
[28] Woontack Woo,et al. Technologies for E-Learning and Digital Entertainment, Third International Conference, Edutainment 2008, Nanjing, China, June 25-27, 2008, Proceedings , 2008, Edutainment.
[29] Brian Magerko,et al. Scribe: A Tool for Authoring Event Driven Interactive Drama , 2006, TIDSE.
[30] Wolfgang Müller,et al. Towards Accessible Authoring Tools for Interactive Storytelling , 2006, TIDSE.
[31] Ido Iurgel. From Another Point of View: Art-E-Fact , 2004, TIDSE.
[32] Matthias Stifter,et al. U-Create: Creative Authoring Tools for Edutainment Applications , 2006, TIDSE.
[33] José L. Fuertes,et al. Developing Virtual Storytellers for the Virtual Alhambra , 2007, International Conference on Virtual Storytelling.
[34] James M. Thomas. Author in the Loop : Using Mixed-Initiative Planning to Improve Interactive Narrative , 2006 .
[35] Barry G. Silverman,et al. Authoring Edutainment Stories for Online Players (AESOP): A Generator for Pedagogically Oriented Interactive Dramas , 2003 .
[36] Martyn Dade-Robertson,et al. Visual Scenario Representation in the Context of a Tool for Interactive Storytelling , 2007, International Conference on Virtual Storytelling.
[37] Andrew Stern,et al. Believable Agents and Intelligent Story Adaptation for Interactive Storytelling , 2006, TIDSE.
[38] Tiago Martins,et al. InAuthoring environment: interfaces for creating spatial stories and gaming activities , 2006, ACE '06.
[39] C. Brémond. Logique du récit , 1973 .
[40] Andrew Stern,et al. Façade: An Experiment in Building a Fully-Realized Interactive Drama , 2003 .
[41] Ana Paiva,et al. Managing Authorship in Plot Conduction , 2003, International Conference on Virtual Storytelling.
[42] Andrew Stern,et al. A Behavior Language for Story-Based Believable Agents , 2002, IEEE Intell. Syst..
[43] Thomas Rist,et al. Authoring scenes for adaptive, interactive performances , 2003, AAMAS '03.