Flexible Generation and Lightweight View-Dependent Rendering of Terrain
暂无分享,去创建一个
[1] E. J. Stollnitz,et al. Wavelets for Computer Graphics : A Primer , 1994 .
[2] Stéphane Mallat,et al. A Wavelet Tour of Signal Processing, 2nd Edition , 1999 .
[3] J. Bergen,et al. Pyramid-based texture analysis/synthesis , 1995, Proceedings., International Conference on Image Processing.
[4] Donald S. Fussell,et al. Computer rendering of stochastic models , 1998 .
[5] Valerio Pascucci,et al. Visualization of large terrains made easy , 2001, Proceedings Visualization, 2001. VIS '01..
[6] David E. Sigeti,et al. ROAMing terrain: Real-time Optimally Adapting Meshes , 1997, Proceedings. Visualization '97 (Cat. No. 97CB36155).
[7] S. Mallat. A wavelet tour of signal processing , 1998 .
[8] Renato Pajarola. Large scale terrain visualization using the restricted quadtree triangulation , 1998 .
[9] Jeremy S. De Bonet,et al. Multiresolution sampling procedure for analysis and synthesis of texture images , 1997, SIGGRAPH.
[10] Hugues Hoppe. Smooth view-dependent level-of-detail control and its application to terrain rendering , 1998 .