Gamification Procedure Based on Real-Time Multibody Simulation

Gamification aims to redirect the motivating power of game mechanics towards a non-entertainment field to encourage user engagement. In the field of mechanical engineering, the gamification concept can be combined with real-time multibody simulation. The objective of this paper is to demonstrate how gamification can be used to analyze user experiences of a mobile machine. As a case study, an excavator is modeled using a semi-recursive multibody formulation. The excavator model is customizable and offers different sizes for a bucket and dipper arm’s hydraulic cylinder. In the excavator model, gamification introduces game elements: goals such as filling the industrial hopper, obstacles such as utility poles, challenges such as fuel gauge, time constraint such as a timer, and fantasy element such as visualization graphics. The effect of different product features, such as the hydraulic system parameters, on the users’ performance are analyzed. A product development team can utilize this information to improve the product design.

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