Ergonomic guidance for virtual reality content creation
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Virtual reality (VR) content aims to elicit a “sense of presence”, defined as quality of immersive experience. In this paper, the authors suggest six pieces of guidance to follow to create and improve this sense of presence in VR from an ergonomic viewpoint.
Analysis of VR content
Parametric framework for VR
Evaluation of VR content
Usage environment for VR
Individual differences in VR discomfort
Sensory conflict in VR
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