A Framework for the Design of Ubiquitous Learning Applications

The article presents a framework for the design of ubiquitous learning applications that considers four main elements: the knowledge about learner's profile and needs; the context (physical, temporal and social) that surrounds mobile learners; the educational paradigm or model considered and the possibilities and limitations of mobile and wireless technologies. The proposed framework is applied in the analysis of a case of development of a virtual learning environment designed to support the competence development of mobile workers. The design experience is detailed, showing lessons learned and indications for future research.

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