Implicit midpoint integration and adaptive damping for efficient cloth simulation
暂无分享,去创建一个
[1] Nadia Magnenat-Thalmann,et al. Accurate Garment Prototyping and Simulation , 2005 .
[2] Andrew P. Witkin,et al. Large steps in cloth simulation , 1998, SIGGRAPH.
[3] William H. Press,et al. Numerical recipes in C , 2002 .
[4] Kwang-Jin Choi,et al. Stable but responsive cloth , 2002, SIGGRAPH Courses.
[5] Ronald Fedkiw,et al. Simulation of clothing with folds and wrinkles , 2003, SCA '03.
[6] Bernd Eberhardt,et al. Implicit-Explicit Schemes for Fast Animation with Particle Systems , 2000, Computer Animation and Simulation.
[7] Nadia Magnenat-Thalmann,et al. Implementing fast cloth simulation with collision response , 2000, Proceedings Computer Graphics International 2000.
[8] David A. Forsyth,et al. Improved Integration for Cloth Simulation , 2002, Eurographics.
[9] William H. Press,et al. Numerical Recipes in C, 2nd Edition , 1992 .
[10] Mathieu Desbrun,et al. Interactive Animation of Structured Deformable Objects , 1999, Graphics Interface.
[11] Wolfgang Straßer,et al. Analysis of numerical methods for the simulation of deformable models , 2003, The Visual Computer.
[12] Hwan-Gue Cho,et al. Real-time Animation Technique for Flexible and Thin Objects , 2000, WSCG.
[13] Wolfgang Straßer,et al. Deriving a Particle System from Continuum Mechanics for the Animation of Deformable Objects , 2003, IEEE Trans. Vis. Comput. Graph..
[14] Nadia Magnenat-Thalmann,et al. Comparing efficiency of integration methods for cloth simulation , 2001, Proceedings. Computer Graphics International 2001.
[15] HauthMichael,et al. Analysis of numerical methods for the simulation of deformable models , 2003 .
[16] William H. Press,et al. Numerical recipes , 1990 .
[17] Leonard McMillan,et al. Stable real-time deformations , 2002, SCA '02.
[18] Olaf Etzmuß,et al. A High Performance Solver for the Animation of Deformable Objects using Advanced Numerical Methods , 2001, Comput. Graph. Forum.
[19] Mark Meyer,et al. Interactive animation of cloth-like objects in virtual reality , 2000, Comput. Animat. Virtual Worlds.