Perception while watching movies: Effects of physical screen size and scene type
暂无分享,去创建一个
[1] John M. Henderson,et al. Clustering of Gaze During Dynamic Scene Viewing is Predicted by Motion , 2011, Cognitive Computation.
[2] Thomas B. Sheridan,et al. Musings on Telepresence and Virtual Presence , 1992, Presence: Teleoperators & Virtual Environments.
[3] Daniel T. Levin,et al. A Window on Reality , 2012 .
[4] Joseph P. Magliano,et al. The Impact of Continuity Editing in Narrative Film on Event Segmentation , 2011, Cogn. Sci..
[5] D. Kersten,et al. The representation of perceived angular size in human primary visual cortex , 2006, Nature Neuroscience.
[6] Hermann Bondi,et al. The good, the bad and the ugly , 1988, Nature.
[7] David H. Silvera,et al. Bigger is better: the influence of physical size on aesthetic preference judgments , 2002 .
[8] Alan Kennedy,et al. Perception and memory across viewpoint changes in moving images. , 2010, Journal of vision.
[9] R. Malach,et al. Intersubject Synchronization of Cortical Activity During Natural Vision , 2004, Science.
[10] Wijnand A. IJsselsteijn,et al. Effects of Sensory Information and Prior Experience on Direct Subjective Ratings of Presence , 1999, Presence: Teleoperators & Virtual Environments.
[11] Matthew Lombard,et al. At the Heart of It All: The Concept of Presence , 2006 .
[12] C. A. Burbeck,et al. Locus of spatial-frequency discrimination. , 1987, Journal of the Optical Society of America. A, Optics and image science.
[13] Desney S. Tan. Exploiting the cognitive and social benefits of physically large displays , 2004 .
[14] P. Manow. ‚The Good, the Bad, and the Ugly‘ , 2002 .
[15] Paul Skalski,et al. Mapping the road to fun: Natural video game controllers, presence, and game enjoyment , 2011, New Media Soc..
[16] Christoph Klimmt,et al. A Process Model of the Formation of Spatial Presence Experiences , 2007 .
[17] Hideo Kusaka,et al. Psychophysical Analysis of the “Sensation of Reality” Induced by a Visual Wide-Field Display , 1980 .
[18] D. Kahneman,et al. Attention and Effort , 1973 .
[19] Wijnand A. IJsselsteijn,et al. Effects of Stereoscopic Presentation, Image Motion, and Screen Size on Subjective and Objective Corroborative Measures of Presence , 2001, Presence: Teleoperators & Virtual Environments.
[20] Desney S. Tan,et al. The large-display user experience , 2005, IEEE Computer Graphics and Applications.
[21] T. Troscianko,et al. Effort during visual search and counting: Insights from pupillometry , 2007, Quarterly journal of experimental psychology.
[22] Frank Biocca,et al. The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments , 2006, J. Comput. Mediat. Commun..
[23] G. Mantovani. Virtual Reality as a Communication Environment: Consensual Hallucination, Fiction, and Possible Selves , 1995 .
[24] Richard B. Buxton,et al. Attention strongly increases oxygen metabolic response to stimulus in primary visual cortex , 2012, NeuroImage.
[25] I. Ohzawa,et al. Receptive field structure in the visual cortex: does selective stimulation induce plasticity? , 1995, Proceedings of the National Academy of Sciences of the United States of America.
[26] Barry Salt,et al. Film Style and Technology: History and Analysis , 1983 .
[27] Mel Slater,et al. How Colorful Was Your Day? Why Questionnaires Cannot Assess Presence in Virtual Environments , 2004, Presence: Teleoperators & Virtual Environments.
[28] J. Cutting,et al. Attention and the Evolution of Hollywood Film , 2010, Psychological science.
[29] Ivan Alsina Jurnet,et al. Individual Differences in the Sense of Presence , 2005 .
[30] T. Smith. Film (cinema) perception , 2010 .
[31] Kaitlin L. Brunick,et al. Quicker, faster, darker: Changes in Hollywood film over 75 years , 2011, i-Perception.
[32] Thomas B. Sheridan. Further Musings on the Psychophysics of Presence , 1996, Presence: Teleoperators & Virtual Environments.