Ghosts in the Machines: Towards a Taxonomy of Human Computer Interaction

This paper explores a high level conceptualisation (taxonomy) of human computer interaction that intends to highlight a range of interaction uses for advanced (symbiotic) systems. The work formed part of an EC-funded project called CEEDs which aims to develop a virtual reality based system to improve human ability to process information, and experience and understand large, complex data sets by capitalising on conscious and unconscious human responses to those data. This study, based on critical and creative thinking as well as stakeholder consultation, identified a range of variables that impact on the types of possible human computer interaction, including so called ‘symbiotic’ interactions (e.g., content displayed – raw/tagged; user response – explicit/implicit; and whether or not there is real time influence of user response on content display). Impact of variation in the number of concurrent users, and of more than one group of users was also considered. This taxonomy has implications for providing new visual stimuli for creative exploration of data, and questions are raised as to what might offer the most intuitive use of unconscious/implicit user responses in symbiotic systems.

[1]  Marc Cavazza,et al.  11. The Human as the Mind in the Machine: Addressing Big Data , 2015 .

[2]  Marc Cavazza,et al.  Incorporating subliminal perception in synthetic environments , 2012, UbiComp '12.

[3]  Andrea Miotto,et al.  CEEDs: Unleashing the Power of the Subconscious , 2011, FET.

[4]  J.B.F. van Erp,et al.  Human-computer symbiosis by mutual understanding , 2010 .

[5]  P. Milgram,et al.  A Taxonomy of Mixed Reality Visual Displays , 1994 .

[6]  Christopher Andrews,et al.  The human is the loop: new directions for visual analytics , 2014, Journal of Intelligent Information Systems.

[7]  Francisco José García-Peñalvo,et al.  Discovering Knowledge through Highly Interactive Information Based Systems , 2013 .

[8]  Jonathan Freeman,et al.  A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory , 2001, Presence: Teleoperators & Virtual Environments.

[9]  Christopher D. Wickens,et al.  A model for types and levels of human interaction with automation , 2000, IEEE Trans. Syst. Man Cybern. Part A.

[10]  J. C. R. Licklider,et al.  Man-Computer Symbiosis , 1960 .

[11]  Weidong Huang,et al.  Handbook of Human Centric Visualization , 2013, Springer New York.

[12]  Arjan Kuijper,et al.  Interaction Taxonomy for Tracking of User Actions in Visual Analytics Applications , 2014, Handbook of Human Centric Visualization.

[13]  Woodrow Barfield,et al.  Presence and performance within virtual environments , 1995 .

[14]  Desney S. Tan,et al.  Brain-Computer Interfaces: Applying our Minds to Human-Computer Interaction , 2010 .

[15]  Jan Muntermann,et al.  A method for taxonomy development and its application in information systems , 2013, Eur. J. Inf. Syst..

[16]  Woodrow Barfield,et al.  Virtual environments and advanced interface design , 1995 .

[17]  Jan B. F. van Erp,et al.  Brain-Based Indices for User System Symbiosis , 2010, Brain-Computer Interfaces.