Does emotion matter? An investigation into the relationship between emotions and science learning outcomes in a game-based learning environment

[1]  James C. Lester,et al.  Affect and Engagement in Game-BasedLearning Environments , 2014, IEEE Transactions on Affective Computing.

[2]  Reinhard Pekrun,et al.  Emotions as Drivers of Learning and Cognitive Development , 2011 .

[3]  ChengMeng-Tzu,et al.  Learning through playing Virtual Age , 2015 .

[4]  Chris Dede,et al.  Immersive Interfaces for Engagement and Learning , 2009, Science.

[5]  Jean Écalle,et al.  Serious games as new educational tools: how effective are they? A meta-analysis of recent studies , 2013, J. Comput. Assist. Learn..

[6]  Claudia Schrader,et al.  The influence of virtual presence: Effects on experienced cognitive load and learning outcomes in educational computer games , 2012, Comput. Hum. Behav..

[7]  Anne C. Frenzel,et al.  Measuring emotions in students learning and performance: The Achievement Emotions Questionnaire (AE , 2011 .

[8]  Victor Law,et al.  Scaffolding individual and collaborative game-based learning in learning performance and intrinsic motivation , 2016, Comput. Hum. Behav..

[9]  Rosalind W. Picard,et al.  An affective model of interplay between emotions and learning: reengineering educational pedagogy-building a learning companion , 2001, Proceedings IEEE International Conference on Advanced Learning Technologies.

[10]  T. Goetz,et al.  Can I master it and does it matter? : An intraindividual analysis on control-value antecedents of trait and state academic emotions , 2013 .

[11]  A. Graesser,et al.  Confusion can be beneficial for learning. , 2014 .

[12]  James E. Driskell,et al.  Games, Motivation, and Learning: A Research and Practice Model , 2002 .

[13]  Anastasiya A. Lipnevich,et al.  What Students Think They Feel Differs from What They Really Feel – Academic Self-Concept Moderates the Discrepancy between Students’ Trait and State Emotional Self-Reports , 2014, PloS one.

[14]  Sidney D'Mello,et al.  The half-life of cognitive-affective states during complex learning , 2011, Cognition & emotion.

[15]  James M. Boyle,et al.  A systematic literature review of empirical evidence on computer games and serious games , 2012, Comput. Educ..

[16]  Scotty D. Craig,et al.  Affect and learning: An exploratory look into the role of affect in learning with AutoTutor , 2004 .

[17]  Leonard A. Annetta,et al.  Game immersion experience: its hierarchical structure and impact on game-based science learning , 2015, J. Comput. Assist. Learn..

[18]  Susanne P. Lajoie,et al.  The Regulation of Achievements Emotions: Implications for Research and Practice , 2017 .

[19]  James Minogue,et al.  Investigating the impact of video games on high school students' engagement and learning about genetics , 2009, Comput. Educ..

[20]  Richard N. Van Eck Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless. , 2006 .

[21]  Eric Klopfer,et al.  Analyzing gameplay data to inform feedback loops in The Radix Endeavor , 2017, Comput. Educ..

[22]  Chee Siang Ang,et al.  Theories of learning: a computer game perspective , 2003, Fifth International Symposium on Multimedia Software Engineering, 2003. Proceedings..

[23]  M. Cabanac What is emotion? , 2002, Behavioural Processes.

[24]  Roger Azevedo,et al.  Enhancing Student Models in Game-based Learning with Facial Expression Recognition , 2017, UMAP.

[25]  Hsiao-Ching She,et al.  Learning through playing Virtual Age: Exploring the interactions among student concept learning, gaming performance, in-game behaviors, and the use of in-game characters , 2015, Comput. Educ..

[26]  Meng-Tzu Cheng,et al.  An educational game for learning human immunology: What do students learn and how do they perceive? , 2014, Br. J. Educ. Technol..

[27]  Hsiao-Ching She,et al.  Is immersion of any value? Whether, and to what extent, game immersion experience during serious gaming affects science learning , 2017, Br. J. Educ. Technol..

[28]  Alessandro De Gloria,et al.  Mapping learning and game mechanics for serious games analysis , 2015, Br. J. Educ. Technol..

[29]  Michael F. Young,et al.  Our Princess Is in Another Castle , 2012 .