Usability evaluation of an integrative exergaming system for the senior population
暂无分享,去创建一个
[1] Ken Eason,et al. Towards the experimental study of usability , 1984 .
[2] Giuseppe Palestra,et al. Evaluation of a Rehabilitation System for the Elderly in a Day Care Center , 2018, Inf..
[3] Nelson Pacheco da Rocha,et al. European Portuguese Validation of Usefulness, Satisfaction and Ease of Use Questionnaire (USE) , 2017, WorldCIST.
[4] Philip T. Kortum,et al. Psychometric Evaluation of the USE (Usefulness, Satisfaction, and Ease of use) Questionnaire for Reliability and Validity , 2018, Proceedings of the Human Factors and Ergonomics Society Annual Meeting.
[5] Panagiotis D. Bamidis,et al. Evaluating affective usability experiences of an exergaming platform for seniors , 2011, 2011 10th International Workshop on Biomedical Engineering.
[6] Panagiotis D. Bamidis,et al. Moving Real Exergaming Engines on the Web: The webFitForAll Case Study in an Active and Healthy Ageing Living Lab Environment , 2017, IEEE Journal of Biomedical and Health Informatics.
[7] Brian Shackel,et al. Human factors for informatics usability , 1991 .
[8] Jakob Nielsen,et al. Usability engineering , 1997, The Computer Science and Engineering Handbook.
[9] Dag Svanæs,et al. Assessing seniors' user experience (UX) of exergames for balance training , 2014, NordiCHI.
[10] Lennart E. Nacke,et al. Older Adults’ Physical Activity and Exergames: A Systematic Review , 2019, Int. J. Hum. Comput. Interact..
[11] Sergi Bermúdez i Badia,et al. Design of an Integrative System for Configurable Exergames Targeting the Senior Population , 2018, IHSED.
[12] Jonathan Earthy,et al. New ISO Standards for Usability, Usability Reports and Usability Measures , 2016, HCI.
[13] Alexandre Bernardino,et al. User Centered Design of an Augmented Reality Gaming Platform for Active Aging in Elderly Institutions , 2017, icSPORTS.
[14] Beatrix Vereijken,et al. Exercise and rehabilitation delivered through exergames in older adults: An integrative review of technologies, safety and efficacy , 2016, Int. J. Medical Informatics.