Belief preference in graph model for conflict resolution with two decision-makers

In order to deal with the subjectivity, epistemic uncertainty and incompleteness of input data, a novel methodology is proposed for interactive decision making between two players based on the graph model for conflict resolution (GMCR) with belief preference. First, a new GMCR model is calibrated, in which belief preferences are generated via evaluating the utilities of feasible states. Second, new definitions of unilateral improvements and four stability concepts are presented for conflict analysis. Finally, an interactive decision case on a weapon system of systems (WSoS) architecting is studied to demonstrate the feasibility of the proposed methodology.

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