Interactive Branded Overlays
暂无分享,去创建一个
[1] Stewart Shapiro,et al. When an Ad's Influence Is beyond Our Conscious Control: Perceptual and Conceptual Fluency Effects Caused by Incidental Ad Exposure , 1999 .
[2] Duane Varan,et al. A Comparison of Three Interactive Television AD Formats , 2009 .
[3] Guda van Noort,et al. The effects of interactive brand placements in online games on children's cognitive, affective, and conative brand responses , 2010, Comput. Hum. Behav..
[4] Xinshu Zhao,et al. Clutter and serial order redefined and retested , 1997 .
[5] R. Mizerski,et al. The Effect of Product Placement in Computer Games on Brand Attitude and Recall , 2007 .
[6] Derrick S. Boone,et al. Plugs versus placements: A comparison of alternatives for within-program brand exposure , 2004 .
[7] Rosemary J. Avery,et al. Verisimilitude or Advertising? Brand Appearances on Prime-Time Television , 2000 .
[8] J. Dillard,et al. On the Nature of Reactance and its Role in Persuasive Health Communication , 2005 .
[9] Stephen J. Gould,et al. "COME ON DOWN": How Consumers View Game Shows and the Products Placed in Them , 2006 .
[10] Charles r. Taylor. Editorial: Hot topics in advertising research , 2013 .
[11] M. Geuens,et al. Context effects of TV programme-induced interactivity and telepresence on advertising responses , 2011 .
[12] Mira Lee,et al. Playing With Food: Content Analysis of Food Advergames , 2009 .
[13] Annie Lang,et al. The limited capacity model of mediated message processing , 2000 .
[14] Stewart Shapiro,et al. Memory-Based Measures for Assessing Advertising Effects: A Comparison of Explicit and Implicit Memory Effects , 2001 .
[15] Duane Varan,et al. Using Interactive Program-Loyalty Banners to Reduce TV Ad Avoidance , 2010, Journal of Advertising Research.
[16] HENG-LI YANG,et al. Product Placement of Computer Games in Cyberspace , 2008, Cyberpsychology Behav. Soc. Netw..
[17] Patrick De Pelsmacker,et al. Opportunities and Thresholds for Advertising on Interactive Digital TV , 2006 .
[18] Y. Amichai-Hamburger. Personality, individual differences and Internet use , 2009 .
[19] Frank Biocca,et al. Telepresence via Television: Two Dimensions of Telepresence May Have Different Connections to Memory and Persuasion , 2006, J. Comput. Mediat. Commun..
[20] Byron Reeves,et al. Negative video as structure: Emotion, attention, capacity, and memory , 1996 .
[21] Pola B. Gupta,et al. Viewers' Evaluations of Product Placements in Movies: Public Policy Issues and Managerial Implications , 2000 .
[22] P. Neijens,et al. Effects of TV brand placement on brand image , 2007 .
[23] W. Wirth,et al. More than meets the eye , 2007 .
[24] Eva A van Reijmersdal,et al. Effects of online advertising format and persuasion knowledge on audience reactions , 2012 .
[25] M. Nelson,et al. Brand placements Bollywood style , 2006 .
[26] Duane Varan,et al. Branded entertainment and the rise of explicit program integration , 2005 .
[27] C. Russell. Investigating the Effectiveness of Product Placements in Television Shows: The Role of Modality and Plot Connection Congruence on Brand Memory and Attitude , 2002 .
[28] Hairong Li,et al. Measuring the Intrusiveness of Advertisements: Scale Development and Validation , 2002 .
[29] Nathalia Purnawirawan,et al. Do you like What you Recognize? , 2012, Journal of Advertising.
[30] María Sicilia,et al. EFFECTS OF INTERACTIVITY IN A WEB SITE: The Moderating Effect of Need for Cognition , 2005 .
[31] Michael T. Elliott,et al. Predictors of Advertising Avoidance in Print and Broadcast Media , 1997 .
[32] Bart J. Bronnenberg,et al. Do Digital Video Recorders Influence Sales? , 2010 .
[33] M. Minor,et al. Hispanic Attitudes Toward Advergames , 2004 .
[34] D. Stewart,et al. Measuring the Effects and Effectiveness of Interactive Advertising , 2000 .
[35] Joel S. Dubow. Advertising recognition and recall by age - including teens , 1995 .
[36] D. E. Blahut,et al. Interactive television , 1995, Proc. IEEE.
[37] Ronald A. Yaros,et al. Examining the Influence of Telepresence on Spectator and Player Processing of Real and Fictitious Brands in a Computer Game , 2006 .
[38] Carrie La Ferle,et al. Product Placement: How Brands Appear on Television , 2006 .
[39] Eugene,et al. Ethical Dimensions of Advertising Executions , 2008 .
[40] E. Thorson,et al. The Effects of Progressive Levels of Interactivity and Vividness in Web Marketing Sites , 2001 .
[41] Pola B. Gupta,et al. Consumers' Perceptions of the Ethics and Acceptability of Product Placements in Movies: Product Category and Individual Differences , 1997 .
[42] J. Brehm,et al. Psychological Reactance: A Theory of Freedom and Control , 1981 .
[43] C. Lewis,et al. Exploring children's choice: the reminder effect of product placement , 2004 .
[44] Günter Silberer,et al. Communicating brands playfully , 2008 .
[45] D. Mizerski,et al. The Effects of Playing an Advergame on Young Children's Perceptions, Preferences, and Requests , 2007 .
[46] Stephen J. Gould,et al. Recall of Products Placed as Prizes versus Commercials in Game Shows , 2007 .
[47] Barbara B. Stern,et al. Sympathy and Empathy: Emotional Responses to Advertising Dramas , 2003 .
[48] James A. Karrh,et al. Audience Response to Product Placements: An Integrative Framework and Future Research Agenda , 2006 .
[49] Kenneth R. Lord,et al. Product Placement in Movies: The Effect of Prominence and Mode on Audience Recall , 1998 .
[50] Duane Varan,et al. Modeling Self-Selection Bias in Interactive-Communications Research , 2012 .
[51] W. Scott Terry,et al. Serial Position Effects in Recall of Television Commercials , 2005, The Journal of general psychology.
[52] E. Reijmersdal. Brand placement prominence: good for memory! Bad for attitudes? , 2009 .
[53] Etienne Bressoud,et al. Effectiveness of brand placement: New insights about viewers , 2008 .
[54] Israel D. Nebenzahl,et al. Programme involvement and interactive behavior in interactive television , 2006 .
[55] Eugene D. Jaffe,et al. Ethical Dimensioins of Advertising Executions , 1998 .
[56] Jennifer A. Robinson,et al. A map of the new television ad model landscape: Viewer and industry evaluations , 2011 .
[57] M. Nelson. Recall of Brand Placements in Computer/Video Games , 2002, Journal of Advertising Research.
[58] Sharmistha Law,et al. I'll Have What She's Having: Gauging the Impact of Product Placements on Viewers , 2000 .
[59] Kevin Wise,et al. Enjoyment of Advergames and Brand Attitudes , 2008 .
[60] Mark Loughney,et al. Exploring the Effectiveness of Advertising in the ABC.com Full Episode Player , 2008, Journal of Advertising Research.
[61] Peter Wright,et al. Persuasion Knowledge: Lay People's and Researchers' Beliefs about the Psychology of Advertising , 1995 .
[62] Mary-Lou Galician. Handbook of Product Placement in the Mass Media: New Strategies in Marketing Theory, Practice, Trends, and Ethics , 2004 .
[63] Peter Wright,et al. Persuasion Knowledge , 2022 .
[64] Charles T. Salmon,et al. The Hidden History of Product Placement , 2006 .