Modal Synthesis for Arbitrarily Shaped Objects

22 Computer Music Journal This research extends real-time, physics-based sound synthesis in computer music. Using our system, one can synthesize sounds resulting from striking three-dimensional models of objects in an interactive music setting. In computer music, previous software synthesizers have focused on modeling shapes for which there is an analytical solution. Our method allows for the design of atypical object shapes for which finding an analytical solution may be impossible. Creating such object sounds using software synthesizers available today would require an intimate knowledge of the frequency spectrum of that object and precise tuning of a number of digital oscillators. Tuning would require not only frequency adjustment but also precise amplitude envelope settings for each oscillator. Using our system, one would need only a three-dimensional model and a selection of material to generate the object’s frequency spectra. This method also allows for real-time modification to the intensity, direction, and location of the object strike, a feature generic instrument sampling cannot provide. We also provide controls over material parameters and object scale. Such flexibility also allows computer musicians to explore realistic (and even unrealistic) instrument sounds.

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