The Suitability of the Karhunen-Lòeve Transform, For Real Time Multichannel Audio Data Reduction in Computer Game Systems.
暂无分享,去创建一个
[1] Wieslaw R. Woszczyk. Quality Assessment of Multichannel Sound Recordings , 1993 .
[2] Esteve Xavier Rifà Ros,et al. FIELD, A. (2005). Discovering Statistics Using SPSS. London: SAGE Publications , 2006 .
[3] R. Dressler. Dolby Surround Pro Logic II Decoder Principles of Operation , 2000 .
[4] Francis Rumsey,et al. Computer Games and Multichannel Audio Quality - The Effect of Division of Attention between Auditory and Visual Modalities , 2003 .
[5] Yu. Jiao. Hierarchical bandwidth limitation of surround sound. , 2008 .
[6] C.-C. Jay Kuo,et al. High-fidelity multichannel audio coding with Karhunen-Loeve transform , 2003, IEEE Trans. Speech Audio Process..
[7] Günther Theile,et al. On the Naturalness of Two-Channel Stereo Sound , 1991 .
[8] M. Bosi. Multichannel audio coding and its applications in DAB and DVB , 2000, WCC 2000 - ICSP 2000. 2000 5th International Conference on Signal Processing Proceedings. 16th World Computer Congress 2000.
[9] B. Everitt,et al. Applied Multivariate Data Analysis. , 1993 .
[10] David Griesinger. Spaciousness and localization in listening rooms and their effects on the recording technique , 1986 .
[11] Lindsay I. Smith,et al. A tutorial on Principal Components Analysis , 2002 .
[12] Takeo Shiga,et al. Subjective Assessment of Multichannel Reproduction , 1971 .
[13] Alex Pentland,et al. Face recognition using eigenfaces , 1991, Proceedings. 1991 IEEE Computer Society Conference on Computer Vision and Pattern Recognition.
[14] David M. Howard,et al. Acoustics and Psychoacoustics , 2006 .
[15] David Griesinger. Spatial Impression and Envelopment in Small Rooms , 1997 .