Germinate: A Mixed-Initiative Casual Creator for Rhetorical Games
暂无分享,去创建一个
Michael Mateas | Noah Wardrip-Fruin | Adam Summerville | Joseph C. Osborn | Melanie Dickinson | Max Kreminski | M. Mateas | A. Summerville | J. Osborn | Noah Wardrip-Fruin | M. Kreminski | Melanie Dickinson
[1] Simon Colton,et al. Wevva: Democratising Game Design , 2017, AIIDE.
[2] Simon Colton,et al. Fluidic Games in Cultural Contexts , 2017, ICCC.
[3] Marina De Vos,et al. A pragmatic programmer’s guide to answer set programming , 2009 .
[4] Michael Mateas,et al. Proceduralist readings: how to find meaning in games with graphical logics , 2011, FDG.
[5] Simon Colton,et al. The ANGELINA Videogame Design System—Part II , 2017, IEEE Transactions on Computational Intelligence and AI in Games.
[6] Mike Treanor,et al. Newsgames - Procedural Rhetoric Meets Political Cartoons , 2009, DiGRA Conference.
[7] Noah Wardrip-Fruin,et al. Generative games as storytelling partners , 2019, FDG.
[8] Julian Togelius,et al. General video game rule generation , 2017, 2017 IEEE Conference on Computational Intelligence and Games (CIG).
[9] Robert Zubek,et al. MDA : A Formal Approach to Game Design and Game Research , 2004 .
[10] T. Syrjänen. Debugging Inconsistent Answer Set Programs , 2006 .
[11] Antonios Liapis,et al. Can Computers Foster Human Users’ Creativity? Theory and Praxis of Mixed-Initiative Co-Creativity , 2016 .
[12] Michael Mateas,et al. Casual Creators , 2015, ICCC.
[13] James D. Hollan,et al. Direct Manipulation Interfaces , 1985, Hum. Comput. Interact..
[14] Chris Martens,et al. Gemini: Bidirectional Generation and Analysis of Games via ASP , 2018, AIIDE.
[15] Julian Togelius,et al. Towards a Video Game Description Language , 2013, Artificial and Computational Intelligence in Games.
[16] Anna Anthropy,et al. Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form , 2012 .
[17] Ian Bogost,et al. Persuasive Games: The Expressive Power of Videogames , 2007 .
[18] Michael Mateas,et al. StoryAssembler: an engine for generating dynamic choice-driven narratives , 2019, FDG.
[19] Martin Schrepp,et al. Construction and Evaluation of a User Experience Questionnaire , 2008, USAB.
[20] Tom Schaul,et al. A video game description language for model-based or interactive learning , 2013, 2013 IEEE Conference on Computational Inteligence in Games (CIG).
[21] Michael Mateas,et al. Game-O-Matic: Generating Videogames that Represent Ideas , 2012, PCG@FDG.
[22] K. Compton. Casual Creators: Defining a Genre of Autotelic Creativity Support Systems , 2019 .
[23] Simon Colton,et al. The ANGELINA Videogame Design System—Part I , 2017, IEEE Transactions on Computational Intelligence and AI in Games.
[24] Mike Preuss,et al. Orchestrating Game Generation , 2019, IEEE Transactions on Games.