Collaborative learning using tabletop and interactive whiteboard systems

The information and communication technologies and interactive displays highly encouraged and assisted the collaborative learning. The recent developments in interactive whiteboards and multi-touch tabletop displays technologies also support the collaborative learning in the different settings. However, there is lack of studies to assess the user experience and feedback of collaborative learning using tabletop and interactive whiteboard systems. This paper attempts to assess the user experience using experimental methods. The findings from current literature were used to formulate problem and implement the prototype. Later on the test participants experienced the system. The findings show that tabletop and interactive whiteboard systems support and enhance the collaborative learning and it can be improved through better incorporation and setting of these systems in classrooms or other places. The overall user satisfaction for using whiteboard was 3.7/5.0 and tabletop was 3.9/5.0, which shows a motivation of using both technologies in a collaborative learning environment. The findings suggest for better design of user interface for these system in order to maximise the user performance in terms of collaboration, efficiency and effectiveness during collaborative learning.

[1]  Wolfram Luther,et al.  Interface creation and redesign techniques in collaborative learning scenarios , 2011, Future Gener. Comput. Syst..

[2]  Chih-Kai Chang,et al.  Using Computer-Assisted Test to Harmlessly Improve the Efficiency of Heterogeneous Grouping in Collaborative Learning , 2009, 2009 International Conference on Advanced Computer Control.

[3]  Daniel D. Suthers,et al.  Computer-supported collaborative learning: An historical perspective , 2006 .

[4]  Tahir Mustafa Madni,et al.  Design of interactive whiteboard system for collaborative learning , 2014, 2014 International Conference on Computer and Information Sciences (ICCOINS).

[5]  J. Jaafar,et al.  Investigating collaborative interaction using interactive table and IR devices , 2010, 2010 International Conference on User Science and Engineering (i-USEr).

[6]  Dieter Schmalstieg,et al.  Collaborative information linking: Bridging knowledge gaps between users by linking across applications , 2011, 2011 IEEE Pacific Visualization Symposium.

[7]  Muhammad Tahir,et al.  Wiimote squash: comparing DTW and WFM techniques for 3D gesture recognition , 2014, Int. Arab J. Inf. Technol..

[8]  Surachai Suksakulchai,et al.  Interactive Virtual Whiteboard for Collaboration Learning , 2006 .

[9]  M. Kucera,et al.  Application of flash animations in the interactive whiteboard environment , 2013, 2013 IEEE 11th International Conference on Emerging eLearning Technologies and Applications (ICETA).

[10]  Kai von Luck,et al.  Semiautomatic and User-Centered Orientation of Digital Artifacts on Multi-touch Tabletops , 2012, ICEC.

[11]  Gregory D. Abowd,et al.  Human-Computer Interaction (3rd Edition) , 2003 .

[12]  Suziah Sulaiman,et al.  Content-Orientation for Collaborative Learning Using Tabletop Surfaces , 2013, 2013 International Conference on Information Science and Applications (ICISA).

[13]  Paula Mildenhall,et al.  Interactive Whiteboards: Interactive or Just Whiteboards? , 2010 .

[14]  Peter Cook,et al.  Project Nick: meetings augmentation and analysis , 1986, CSCW '86.