Getting Personal with Computers: How to Design Personalities for Agents

Recent research indicates that people respond socially to computers and perceive themas having personalities. Software agents are artifacts that particularly embody those qualities most likely to elicit social responses: fulelling a social role, using language, and exhibiting contingent behavior. People’s disposition to respond socially can be so strong that they may perceive software agents as having a personality, even when none was intended. The following is a discussion about intentionally designing personalities for social agents. To design personalities, it is necessary to consider the nature of personality and its role in interactions between people and artifacts. In addition, a case study of designing a social software agent is presented. The conclusions fromthis experience are summarized as guidelines for future agent developers. Personality is a fundamental linchpin of social relationships. In the context of human interaction, people automatically and unintentionally organize the behavior of their partners into simplifying traits (Uleman et al., 1996), and people tend to agree about which partners are best described by particular traits (Moskowitz, 1988). Beyond categorization, personality shapes the very nature of social relationships, even impacting how satisfying an interaction is for the participants (Dryer & Horowitz, 1997).

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