Toward the personalization of learning games according to learning styles

This paper aims to answer the following question: is it possible to personalize learning games according to learning styles? On one hand, there are several learning styles which could be used to personalize learning. For example, it is possible to personalize learning according to the learning styles active and reflective. On the second hand, learning games differ according to their genres. In fact, there are several games genres such as action and puzzle games. This paper presents two learning games having two different genres. In addition, this paper proposes, argues for and experiments relations which could serve for the personalization of games according to different learning styles.

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