Edgeloop Character Modeling For 3D Professionals Only

About the Authors. Credits. Preface. Acknowledgments. Part I: Introducing Character Modeling and Edgeloops. Chapter 1: Character Design. Chapter 2: Modeling Approaches-A Comparative Look. Chapter 3: Introducing Edgeloop Modeling. Part II: Creating a Body Form. Chapter 4: Building the Body Torso. Chapter 5: Adding Arms and Legs. Chapter 6: Modeling Hands and Feet. Part III: Modeling the Head and Facial Features. Chapter 7: Creating the Head Form. Chapter 8: Creating the Nose and Eyes. Chapter 9: Adding the Mouth and Ears. Part IV: Further Refinement and Texturing. Chapter 10: Final Modeling Refinements. Chapter 11: Texturing an Edgeloop Character. Part V: Rigging, Skinning, and Animating Approaches. Chapter 12: Rigging and Skinning an Edgeloop Character. Chapter 13: Animating an Edgeloop Character. Part VI:Appendixes. Apendix A: Edgeloop Modeling Commands for 3ds Max, Maya, Softimage, and Modo. Appendix B: What's on the CD-ROM. Pro Glossary. Index. End-User License Agreement.