A Simple Architecture for Server-based (Indoor) Audio Walks

This paper proposes a simple architecture for creating (indoor) audio walks by using a server running Max/MSP together with the external object fhnw.audiowalk.state and smartphone clients running either under Android or iOS using LibPd. Server and smartphone clients communicate over WLAN by exchanging OSC messages. Server and client have been designed in a way that allows artists with only little programming skills to create position-based audio walks.

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