Animation of Humanlike Characters: Dynamic Motion Filtering with a Physically Plausible Contact Model
暂无分享,去创建一个
[1] W. T. Dempster,et al. Properties of body segments based on size and weight , 1967 .
[2] Edward H. Adelson,et al. A multiresolution spline with application to image mosaics , 1983, TOGS.
[3] Roy Featherstone,et al. Robot Dynamics Algorithms , 1987 .
[4] Andrew P. Witkin,et al. Spacetime constraints , 1988, SIGGRAPH.
[5] Ken-ichi Anjyo,et al. Fourier principles for emotion-based human figure animation , 1995, SIGGRAPH.
[6] Lance Williams,et al. Motion signal processing , 1995, SIGGRAPH.
[7] Norman I. Badler,et al. Animating human locomotion with inverse dynamics , 1996, IEEE Computer Graphics and Applications.
[8] Michiel van de Panne,et al. From Footprints to Animation , 1997, Comput. Graph. Forum.
[9] Michael Gleicher,et al. Retargetting motion to new characters , 1998, SIGGRAPH.
[10] Michael F. Cohen,et al. Verbs and Adverbs: Multidimensional Motion Interpolation , 1998, IEEE Computer Graphics and Applications.
[11] Zoran Popovic,et al. Physically based motion transformation , 1999, SIGGRAPH.
[12] Jessica K. Hodgins,et al. Tracking and Modifying Upper-body Human Motion Data with Dynamic Simulation , 1999, Computer Animation and Simulation.
[13] Sung Yong Shin,et al. A hierarchical approach to interactive motion editing for human-like figures , 1999, SIGGRAPH.
[14] Katsu Yamane,et al. Dynamics Filter - concept and implementation of online motion Generator for human figures , 2000, IEEE Trans. Robotics Autom..