Inclusion in the Third Wave: Access to Experience

In this chapter, we examine inclusive design of technology for people with disabilities in the context of the Third Wave HCI. As technology becomes more integrated into our lives beyond work, there are increasing opportunities for people with disabilities to have new experiences through technology. However, we argue design knowledge and practice in inclusive design has lagged behind the broader HCI field in two different, but related, ways. First, when new technology is released, an implementation lag in designs for access and enablement invariably lead to late adoption of technology for people with disabilities. Secondly, this implementation lag has resulted in a conceptual lag, where to solve these problems the research field remains grounded in HCI methodologies from First and Second Waves. This results in a reliance in checklist style engineering approaches that are unable to properly support user experience design. We explore these ideas in the two examples of the web and digital games, and argue that while we must not supplant previous approaches, we need to decouple the implementation lag from the conceptual lag to change inclusive design research and practice. We argue that we must not only plan for accessibility, but instead adopt pluralistic approaches that recognise the diversity of lived experiences of people with disabilities, and use them to design options for people to customise their own inclusive experiences.

[1]  Takayuki Watanabe Experimental evaluation of usability and accessibility of heading elements , 2007, W4A '07.

[2]  Christian Guckelsberger,et al.  Challenge in Digital Games: Towards Developing a Measurement Tool , 2017, CHI Extended Abstracts.

[3]  Per-Olof Hedvall Towards the Era of Mixed Reality: Accessibility Meets Three Waves of HCI , 2009, USAB.

[4]  Dag Svanæs,et al.  Validating WCAG versions 1.0 and 2.0 through usability testing with disabled users , 2012, Universal Access in the Information Society.

[5]  Julie A. Jacko,et al.  Universal Access and Inclusion in Design , 2002, Universal Access in the Information Society.

[6]  Ben Shneiderman,et al.  Universal usability , 2000, Commun. ACM.

[7]  Allen Newell,et al.  The model human processor: An engineering model of human performance. , 1986 .

[8]  Markel Vigo,et al.  Exploring the relationship between web accessibility and user experience , 2016, Int. J. Hum. Comput. Stud..

[9]  Constantine Stephanidis,et al.  European Co-operation Activities Promoting Design for All in Information Society Technologies: Introduction to the Special Thematic Session , 2004, ICCHP.

[10]  Mary Frances Theofanos,et al.  Bridging the gap: between accessibility and usability , 2003, INTR.

[11]  Peter Gregor,et al.  “User sensitive inclusive design”— in search of a new paradigm , 2000, CUU '00.

[12]  Helen Petrie,et al.  Current research on access to graphical user interfaces for visually disabled computer users , 1993 .

[13]  Elizabeth D. Mynatt,et al.  The design and evaluation of an auditory-enhanced scrollbar , 1994, CHI '94.

[14]  F. R. Adams,et al.  IBM products for persons with disabilities , 1989, IEEE Global Telecommunications Conference, 1989, and Exhibition. 'Communications Technology for the 1990s and Beyond.

[15]  Susanne Bødker,et al.  Third-wave HCI, 10 years later---participation and sharing , 2015, Interactions.

[16]  Simeon Keates,et al.  Inclusive Design: Design for the Whole Population , 2003 .

[17]  P. Bach-y-Rita,et al.  Sensory substitution and the human–machine interface , 2003, Trends in Cognitive Sciences.

[18]  Peter Gregor,et al.  Disability and Technology: Building Barriers or Creating Opportunities? , 2005, Adv. Comput..

[19]  Markel Vigo,et al.  Group versus Individual Web Accessibility Evaluations: Effects with Novice Evaluators , 2016 .

[20]  André Pimenta Freire,et al.  Guidelines are only half of the story: accessibility problems encountered by blind users on the web , 2012, CHI.

[21]  Susanne Bødker,et al.  When second wave HCI meets third wave challenges , 2006, NordiCHI '06.

[22]  Constantine Stephanidis,et al.  User Interfaces for All: New Perspectives into Human- Computer Interaction , 2001 .

[23]  Helen Petrie,et al.  Navigating, Discovering and Exploring the Web: Strategies Used by People with Print Disabilities on Interactive Websites , 2013, INTERACT.

[24]  G. Costikyan,et al.  Uncertainty in Games , 2013 .

[25]  Peter Gregor,et al.  User-Sensitive Inclusive Design , 2011, Universal Access in the Information Society.

[26]  David Sloan,et al.  Accessibility for business and pleasure , 2016, Interactions.

[27]  Brad A. Myers,et al.  Integrated text entry from power wheelchairs , 2005, Behav. Inf. Technol..

[28]  Yvan Pereira dos Santos Brito,et al.  Engagement in digital games and web applications using adaptive matching-to-sample tasks in teaching reading , 2017, 2017 International Symposium on Computers in Education (SIIE).

[29]  Jakob Nielsen,et al.  Heuristic evaluation of user interfaces , 1990, CHI '90.

[30]  Irene Lin,et al.  The Effects of "Not Knowing What You Don't Know" on Web Accessibility for Blind Web Users , 2017, ASSETS.

[31]  P John Clarkson,et al.  History of Inclusive Design in the UK. , 2015, Applied ergonomics.

[32]  Helen Petrie,et al.  Comparing Concurrent and Retrospective Verbal Protocols for Blind and Sighted Users , 2015, INTERACT.

[33]  S Brewster,et al.  Visualization tools for blind people using multiple modalities , 2002, Disability and rehabilitation.

[34]  Helen Petrie,et al.  The relationship between accessibility and usability of websites , 2007, CHI.

[35]  Takayuki Watanabe Experimental evaluation of usability and accessibility of heading elements , 2009, Disability and rehabilitation. Assistive technology.

[36]  Helen Petrie,et al.  Tactile-based direct manipulation in GUIs for blind users , 1995, CHI '95.

[37]  Agneta Ståhl,et al.  Accessibility, usability and universal design—positioning and definition of concepts describing person-environment relationships , 2003 .

[38]  Peter Gregor,et al.  Designing for dynamic diversity: making accessible interfaces for older people , 2001, WUAUC'01.

[39]  A. Cox,et al.  The Effectiveness of Serious Video Games on Mental Health Related Outcomes: Systematic Review , 2017, CHI 2017.

[40]  Gregg C. Vanderheiden,et al.  Web Content Accessibility Guidelines 1.0 W3C DRAFT Proposed Recommendation , 1999 .

[41]  Andreas Savva,et al.  Understanding accessibility problems of blind users on the web , 2017 .

[42]  Anna Louise Cox,et al.  Switch on to games: Can digital games aid post-work recovery? , 2014, Int. J. Hum. Comput. Stud..

[43]  Carl Gutwin,et al.  A framework of assistive pointers for low vision users , 2000, Assets '00.

[44]  Steve Harrison,et al.  Making epistemological trouble: Third-paradigm HCI as successor science , 2011, Interact. Comput..

[45]  Jeffery D. Higginbotham,et al.  Design Meets Disability , 2009 .

[46]  Whitney Quesenbery,et al.  A Web for Everyone: Designing Accessible User Experiences , 2014 .

[47]  Donald A. Norman,et al.  Design principles for human-computer interfaces , 1983, CHI '83.