Methodology of Affective Intervention Design for Intelligent Systems

[1]  Luca Chittaro,et al.  Affective computing vs. affective placebo: Study of a biofeedback-controlled game for relaxation training , 2014, Int. J. Hum. Comput. Stud..

[2]  Robert Riener,et al.  Linking Recognition Accuracy and User Experience in an Affective Feedback Loop , 2014, IEEE Transactions on Affective Computing.

[3]  Wioleta Szwoch,et al.  Emotion Recognition for Affect Aware Video Games , 2014, IP&C.

[4]  Travis Lowdermilk User-Centered Design , 2013 .

[5]  Agata Kolakowska,et al.  A review of emotion recognition methods based on keystroke dynamics and mouse movements , 2013, 2013 6th International Conference on Human System Interactions (HSI).

[6]  Szwoch Wioleta,et al.  Using physiological signals for emotion recognition , 2013, 2013 6th International Conference on Human System Interactions (HSI).

[7]  Agnieszka Landowska Affect-awareness framework for intelligent tutoring systems , 2013, 2013 6th International Conference on Human System Interactions (HSI).

[8]  Björn W. Schuller,et al.  Categorical and dimensional affect analysis in continuous input: Current trends and future directions , 2013, Image Vis. Comput..

[9]  Stephen H. Fairclough,et al.  Construction of the biocybernetic loop: a case study , 2012, ICMI '12.

[10]  Marko Munih,et al.  A survey of methods for data fusion and system adaptation using autonomic nervous system responses in physiological computing , 2012, Interact. Comput..

[11]  Martin Wirsing,et al.  Developing Physiological Computing Systems: Challenges and Solutions , 2012, Software Engineering.

[12]  Timo Partala,et al.  Understanding the most satisfying and unsatisfying user experiences: Emotions, psychological needs, and context , 2012, Interact. Comput..

[13]  Lucy Kimbell,et al.  Rethinking Design Thinking: Part I , 2011 .

[14]  M. Chignell,et al.  Affective Interaction Understanding, Evaluating, and Designing for Human Emotion , 2011 .

[15]  Bernhard Mitschang,et al.  Business Process Optimization Using Formalized Optimization Patterns , 2011, BIS.

[16]  Eva Cerezo,et al.  Scalable multimodal fusion for continuous affect sensing , 2011, 2011 IEEE Workshop on Affective Computational Intelligence (WACI).

[17]  James C. Lester,et al.  Developing Empirically Based Student Personality Profiles for Affective Feedback Models , 2010, Intelligent Tutoring Systems.

[18]  Mahmoud Neji,et al.  The Affective Tutoring System , 2010, Expert Syst. Appl..

[19]  Thomas Huk,et al.  Combining cognitive and affective support in order to promote learning , 2009 .

[20]  Russell Beale,et al.  Affective interaction: How emotional agents affect users , 2009, Int. J. Hum. Comput. Stud..

[21]  Haji Binali,et al.  A new significant area: Emotion detection in E-learning using opinion mining techniques , 2009, 2009 3rd IEEE International Conference on Digital Ecosystems and Technologies.

[22]  Stephen H. Fairclough,et al.  Fundamentals of physiological computing , 2009, Interact. Comput..

[23]  Bruce Gooch,et al.  User centered game design: evaluating massive multiplayer online role playing games for second language acquisition , 2008, Sandbox '08.

[24]  Abdolhossein Sarrafzadeh,et al.  "How do you know that I don't understand?" A look at the future of intelligent tutoring systems , 2008, Comput. Hum. Behav..

[25]  Maria E. Jabon,et al.  Real-time classification of evoked emotions using facial feature tracking and physiological responses , 2008, Int. J. Hum. Comput. Stud..

[26]  Ryan Shaun Joazeiro de Baker,et al.  Modeling and understanding students' off-task behavior in intelligent tutoring systems , 2007, CHI.

[27]  Kate S. Hone,et al.  Empathic agents to reduce user frustration: The effects of varying agent characteristics , 2006, Interact. Comput..

[28]  Abdolhossein Sarrafzadeh,et al.  Easy with eve: A functional affective tutoring system , 2006 .

[29]  Hatice Gunes,et al.  Affect recognition from face and body: early fusion vs. late fusion , 2005, 2005 IEEE International Conference on Systems, Man and Cybernetics.

[30]  Hajo A. Reijers,et al.  Best practices in business process redesign: an overview and qualitative evaluation of successful redesign heuristics , 2005 .

[31]  Cynthia Breazeal,et al.  Affective Learning — A Manifesto , 2004 .

[32]  Noam Tractinsky,et al.  Tools over solutions? Comments on Interacting with Computers special issue on affective computing , 2004, Interact. Comput..

[33]  Veikko Surakka,et al.  The effects of affective interventions in human-computer interaction , 2004, Interact. Comput..

[34]  Kristina Höök,et al.  User-Centred Design and Evaluation of Affective Interfaces , 2004, From Brows to Trust.

[35]  Jonathan Klein,et al.  Computers that recognise and respond to user emotion: theoretical and practical implications , 2002, Interact. Comput..

[36]  Rosalind W. Picard,et al.  Towards a Learning Companion that Recognizes Affect , 2001 .

[37]  James C. Lester,et al.  Lifelike Pedagogical Agents and Affective Computing: An Exploratory Synthesis , 1999, Artificial Intelligence Today.

[38]  Elisabeth André,et al.  The Persona Effect: How Substantial Is It? , 1998, BCS HCI.

[39]  A. Mehrabian Comparison of the PAD and PANAS as models for describing emotions and for differentiating anxiety from depression , 1997 .

[40]  P. Ekman,et al.  The nature of emotion: Fundamental questions. , 1994 .

[41]  Cynthia Whissell,et al.  THE DICTIONARY OF AFFECT IN LANGUAGE , 1989 .

[42]  Victor R. Basili,et al.  A Methodology for Collecting Valid Software Engineering Data , 1984, IEEE Transactions on Software Engineering.