Fine Design of Music Application User Experience Based on First Sense Interactive Node Optimization: Example of Splashscreen
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This paper takes the splashscreen of music App as the research object. Starting from fine design, this paper innovatively puts forward the concept of “interaction nodes” at the level of interactive design. This paper applies the primacy effect to the design research of the splashscreen, analyzes and summarizes its importance. Therefore, the concept of “first sense interaction node” is put forward. This paper collects and analyzes dozens of music APP splashscreens and homepages. The splashscreens are divided into “standard” and “freestyle” categories. The semantic difference method is used to design questionnaires. According to the results of data analysis, optimization suggestions are put forward for the design of music APP splashscreens.
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