Spatial Representation of a Virtual Room Space: Perspective and Vertical Movement

Evidence from prior research has demonstrated that exocentric views of the environment can facilitate the acquisition of survey knowledge in a virtual environment. The present study examined the effect of different exocentric views on judging the relative direction of objects. During the participants' vertical movement in a virtual room, participants learned the spatial layout in one of three conditions: two-perspective, attentive-elevation, and normal-elevation conditions, where the number of the exocentric perspectives from which the spatial layout was observed was different. After spatial learning, they made the judgment of the relative direction of objects. The analysis of spatial judgment showed that as the number of exocentric perspectives increased, the accuracy improved in the mental representation of spatial vertical information and spatial information in novel directions. Results indicated that the increased number of exocentric perspectives during the vertical movement facilitated the flexible acquisition of survey knowledge. Applications of this study included the design of effective navigation aids in virtual multilevel buildings.

[1]  Christopher D. Wickens The When and How of Using 2-D and 3-D Displays for Operational Tasks , 2000 .

[2]  Anthony J. Aretz The Design of Electronic Map Displays , 1991 .

[3]  Henry Been-Lirn Duh,et al.  Effects of perspective elevation and environmental geometry on representation of a virtual room space , 2008, Virtual Reality.

[4]  Tyler T Prevett,et al.  Exploring the dimensions of egocentricity in aircraft navigation displays , 1995 .

[5]  Wallace J. Sadowski,et al.  VE-Based Training Strategies for Acquiring Survey Knowledge , 2002, Presence: Teleoperators & Virtual Environments.

[6]  Barbara G. Shinn-Cunningham,et al.  Use of Virtual Environments for Acquiring Configurational Knowledge about Specific Real-World Spaces: I. Preliminary Experiment , 1999, Presence.

[7]  A. Siegel,et al.  The development of spatial representations of large-scale environments. , 1975, Advances in child development and behavior.

[8]  T. McNamara,et al.  Orientation and perspective dependence in route and survey learning. , 2004, Journal of experimental psychology. Learning, memory, and cognition.

[9]  Mary Hegarty,et al.  Spatial Memory of Real Environments, Virtual Environments, and Maps , 2004 .

[10]  Michael Lewis,et al.  Attentive Navigation for Viewpoint Control in Virtual Environments , 2005, Hum. Factors.

[11]  John J. Rieser,et al.  Wayfinding and toddlers' use of information from an aerial view of a maze. , 1982 .

[12]  A. Miyake,et al.  The Cambridge Handbook of Visuospatial Thinking , 2005 .

[13]  Randy Pausch,et al.  Virtual reality on a WIM: interactive worlds in miniature , 1995, CHI '95.

[14]  Barbara Hayes-Roth,et al.  Differences in spatial knowledge acquired from maps and navigation , 1982, Cognitive Psychology.

[15]  Timothy P. McNamara,et al.  Systems of Spatial Reference in Human Memory , 2001, Cognitive Psychology.

[16]  Christopher D. Wickens,et al.  The Cambridge Handbook of Visuospatial Thinking: Design Applications of Visual Spatial Thinking: The Importance of Frame of Reference , 2005 .

[17]  Sylvie Fontaine Spatial Cognition and the Processing of Verticality in Underground Environments , 2001, COSIT.

[18]  M. Jeanne Sholl,et al.  Egocentric frames of reference used for the retrieval of survey knowledge learned by map and navigation , 1999, Spatial Cogn. Comput..

[19]  R. D. Easton,et al.  Object-array structure, frames of reference, and retrieval of spatial knowledge. , 1995, Journal of experimental psychology. Learning, memory, and cognition.

[20]  Timothy P. McNamara,et al.  How Are the Locations of Objects in the Environment Represented in Memory? , 2003, Spatial Cognition.