Exploring the Consequences of Crowd Compression Through Physics-Based Simulation

Statistical analysis of accidents in recent years shows that crowd crushes have become significant non-combat, non-environmental public disasters. Unlike common accidents such as fires, crowd crushes may occur without obvious external causes, and may arise quickly and unexpectedly in otherwise normal surroundings. We use physics-based simulations to understand the processes and consequences of compressive forces on high density static crowds consisting of up to 400 agents in a restricted space characterized by barriers to free movement. According to empirical observation and experimentation by others, we know that local high packing density is an important factor leading to crowd crushes and consequent injuries. We computationally verify our hypothesis that compressive forces create high local crowd densities which exceed human tolerance. Affected agents may thus be unable to move or escape and will present additional movement obstacles to others. Any high density crowd simulation should therefore take into account these possible negative effects on crowd mobility and behavior. Such physics-based simulations may therefore assist in the design of crowded spaces that could reduce the possibility of crushes and their consequences.

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