Optimal Design of a Haptic Device for a Particular Task in a Virtual Environment

When we create an environment of virtual reality based training that integrates one or several haptic devices sometimes the first choice to make is the device to use. This paper introduces an algorithm that allows us, for a particular task to be simulated in a virtual environment, to find key data for the design of appropriate haptic device, or to select the clues in order to get optimum performance for that environment and that particular task.

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