Context Construction and Virtual Human Based Intelligent Navigation in Virtual Experiment

In view of the problems of high cost and many potential hazards in real middle school experiments, we construct a virtual experiment simulation situation with virtual human guidance in experiment operation, intelligent algorithm assistance in experiment failure, and systematic evaluation at the end of experiment. First of all, the experimental rule library is established, including: experimental process, trigger standard, coding standard and error content. Secondly, based on these libraries, the flow of system algorithm is designed. Finally, take the experiment of heating potassium permanganate to produce oxygen as an example. The flow design, scene design and virtual human design of the experiment are given. Realize intelligent assistance and interactive real-time guidance of the experimental process.

[1]  Jiwoong Heo,et al.  Joint Attention Virtual Classroom: A Preliminary Study , 2019, Psychiatry investigation.

[2]  W. Lewis Johnson,et al.  Animated Agents for Procedural Training in Virtual Reality: Perception, Cognition, and Motor Control , 1999, Appl. Artif. Intell..

[3]  Daria Tsoupikova,et al.  Development of a 3D, networked multi-user virtual reality environment for home therapy after stroke , 2018, Journal of NeuroEngineering and Rehabilitation.

[4]  Richard E. Mayer,et al.  Adding immersive virtual reality to a science lab simulation causes more presence but less learning , 2017, Learning and Instruction.

[5]  Mingwei Hu A high-fidelity three-dimensional simulation method for evaluating passenger flow organization and facility layout at metro stations , 2017, Simul..

[6]  Luke S. Zettlemoyer,et al.  Explanatory lifelike avatars: performing user-centered tasks in 3D learning environments , 1999, AGENTS '99.

[7]  Marcello Carrozzino,et al.  Virtual humans in cultural heritage ICT applications: A review , 2018, Journal of Cultural Heritage.

[8]  Robert Hubal,et al.  Extracting Emotional Information from the Text of Spoken Dialog , 2003 .

[9]  Anton Nijholt,et al.  Jacob - An Animated Instruction Agent in Virtual Reality , 2000, ICMI.

[10]  Allen Dobson,et al.  Economic value of orthotic and prosthetic services among medicare beneficiaries: a claims-based retrospective cohort study, 2011–2014 , 2018, Journal of NeuroEngineering and Rehabilitation.

[11]  Maria V. Sanchez-Vives,et al.  A Virtual Reprise of the Stanley Milgram Obedience Experiments , 2006, PloS one.

[12]  Sun Joo Ahn,et al.  Immersive Virtual Environments, Avatars, and Agents for Health , 2017 .

[13]  Shivakumar Vaithyanathan,et al.  Introduction: Data Mining on the Internet , 1999, Artificial Intelligence Review.

[14]  Tian Yan-qin 3D Virtual Teacher Emotional Expression Based on Body Language , 2011 .

[15]  P. Wiseman The Virtual Teacher , 1998 .