Space complexity of exact discrete geodesic algorithms on regular triangulations

Abstract Computing geodesic distances on 2-manifold meshes is a fundamental problem in computational geometry. To date, two notable classes of exact algorithms, namely, the Mitchell–Mount–Papadimitriou (MMP) algorithm and the Chen–Han (CH) algorithm, have been widely studied. For an arbitrary triangle mesh with n vertices, these algorithms have space complexity of O ( n 2 ) . In this paper, we prove that both algorithms have Θ ( n 1.5 ) space complexity on a completely regular triangulation (i.e., all triangles are equilateral).

[1]  Yong-Jin Liu,et al.  Exact geodesic metric in 2-manifold triangle meshes using edge-based data structures , 2013, Comput. Aided Des..

[2]  Mark de Berg,et al.  Realistic Input Models for Geometric Algorithms , 2002, Algorithmica.

[3]  Steven J. Gortler,et al.  Fast exact and approximate geodesics on meshes , 2005, ACM Trans. Graph..

[4]  Joseph S. B. Mitchell,et al.  The Discrete Geodesic Problem , 1987, SIAM J. Comput..

[5]  Yong-Jin Liu Semi-Continuity of Skeletons in Two-Manifold and Discrete Voronoi Approximation , 2015, IEEE Transactions on Pattern Analysis and Machine Intelligence.

[6]  Ying He,et al.  Constructing Intrinsic Delaunay Triangulations from the Dual of Geodesic Voronoi Diagrams , 2015, ACM Trans. Graph..

[7]  J A Sethian,et al.  Computing geodesic paths on manifolds. , 1998, Proceedings of the National Academy of Sciences of the United States of America.

[8]  Ligang Liu,et al.  Fast Wavefront Propagation (FWP) for Computing Exact Geodesic Distances on Meshes , 2015, IEEE Transactions on Visualization and Computer Graphics.

[9]  Yong-Jin Liu,et al.  Manifold differential evolution (MDE) , 2016, ACM Trans. Graph..

[10]  Kai Tang,et al.  Construction of Iso-Contours, Bisectors, and Voronoi Diagrams on Triangulated Surfaces , 2011, IEEE Transactions on Pattern Analysis and Machine Intelligence.

[11]  Yijie Han,et al.  Shortest paths on a polyhedron , 1990, SCG '90.

[12]  Mark de Berg,et al.  Realistic input models for geometric algorithms , 1997, SCG '97.

[13]  LiuYong-Jin,et al.  Construction of Iso-Contours, Bisectors, and Voronoi Diagrams on Triangulated Surfaces , 2011 .

[14]  Marc J. van Kreveld,et al.  On realistic terrains , 2006, SCG '06.

[15]  Marc J. van Kreveld,et al.  On realistic terrains , 2008, Comput. Geom..

[16]  József Sándor,et al.  Handbook of Number Theory I , 1995 .