StepCity: a preliminary investigation of a personal informatics-based social game on behavior change
暂无分享,去创建一个
[1] Noor Ali-Hasan,et al. Fitster: social fitness information visualizer , 2006, CHI EA '06.
[2] Andrew D. Miller,et al. This is not a one-horse race: understanding player types in multiplayer pervasive health games for youth , 2012, CSCW.
[3] Ben Kirman,et al. Motivating physical activity at work: using persuasive social media for competitive step counting , 2010, MindTrek.
[4] Robin Jeffries,et al. CHI '06 Extended Abstracts on Human Factors in Computing Systems , 2006, CHI 2006.
[5] Martin R. Gibbs,et al. Design influence on social play in distributed exertion games , 2009, CHI.
[6] B. Ainsworth,et al. International physical activity questionnaire: 12-country reliability and validity. , 2003, Medicine and science in sports and exercise.
[7] Silvia Lindtner,et al. Fish'n'Steps: Encouraging Physical Activity with an Interactive Computer Game , 2006, UbiComp.
[8] James Paul Gee,et al. What video games have to teach us about learning and literacy , 2007, CIE.
[9] James A. Landay,et al. Design requirements for technologies that encourage physical activity , 2006, CHI.
[10] GeeJames Paul. What video games have to teach us about learning and literacy , 2003 .
[11] Xiaoxiao Ma,et al. Analysis of an online health social network , 2010, IHI.
[12] John Hanes,et al. Measuring Enjoyment of Physical Activity in Children: Validation of the Physical Activity Enjoyment Scale , 2009, Journal of applied sport psychology.