Multimedia Specific Scheduling Algorithm for Wireless Networks

This paper studies on multimedia specific scheduling algorithm for wireless networks. Unlike other scheduling algorithms, instead of packet length, it uses playing time as bounded delay and compensation unit for the application-level QoS. It also considers property of encoding scheme for multimedia in order of priority. It studies the trade-off between QoS improvement and fairness through a simulation and then specifies an optimal relation with them. From simulation results, we know that the proposed algorithm improves PSNR about 43%, while the fairness is 89% of IWFQ’s one.

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