Markov random field texture models for classification
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Two novel approaches to texture classification based upon stochastic modeling using Markov Random Fields are presented and contrasted. The first approach uses a clique-based probabilistic neighborhood structure and Gibbs distribution to derive the quasi likelihood estimates of the model coefficients. Likelihood ratio tests formed by the quasi-likelihood functions of pairs of textures are evaluated in the decision strategy to classify texture samples. The second approach uses a least squares prediction error model and error signature analysis to model and classify textures. The distribution of the errors is the information used in the decision algorithm which employs K-nearest neighbors techniques. A new statistic and complexity measure are introduced called the Knearest neighbor statistic (KNS) and complexity (KNC) which measure the overlap in K-nearest neighbor conditional distributions. Parameter vectors for each model, neighborhood size and structure, performance of the maximum likelihood and K-nearest neighbor decision strategies are presented and interesting results discussed. Results from classifying real video pictures of six cloth textures are presented and analyzed.
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