EDIT 713 Teaching with Technology 2: Graphics, Television and Video, and Simulations Spring Semester

designed to assist students in exploring and developing expertise with the various graphic programs available for constructing visual images, with the interpretation and creation of video, and with the structure and use of simulations for learning. The course will address draw and paint programs, scanning and editing images, and using visual communication to support K-12 learning. It will explore the social, cognitive, and learning implications of film, video, and television as well as engage students in the process of planning, storyboarding, and filming with video. Last, the course will focus on the various categories of simulation, the relationship between simulation and ways of knowing, and strategies for using simulations to promote K-12 learning. NATURE OF COURSE DELIVERY The course is structured around readings, reflections on those readings, class projects, on-line discussions and activities, and participation in a series of model lessons designed to reflect strategies for the integration of technology with the teaching/learning process. Using this collection of activities, the methodology of the course seeks to build clear bridges between technology know how, theoretical/research perspectives, and classroom practice. STUDENT OUTCOMES This course is designed to enable students to: 1. develop comprehensive understanding of the mechanics associated with a series of graphics tools including paint and draw programs, scanning, and digital cameras;