Visual Integration from Multiple Cameras

Multi-target visual tracking is a difficult problem in both academic and engineering aspects due to its inherent ambiguity in perspective projection and multi-target management. The paper introduces an improved algorithm to integrate visual cues from multi-camera observations. The geometrical constraints from the overlapping camera views, coupled with temporal smoothness constraints, enabled us to achieve improved robustness and accuracy. Dynamic targets entering/exiting the workspace are handled as each target's confidence level accumulates/deteriorates over time, eliminating any cumbersome definitions of workspace borders. The output of our algorithm is a set of target location observations, and a simple nearest-neighbor tracker is applied to enforce labeling consistency. This paper present our algorithmic improvement, which results in real-time performance and reasonable accuracy in practical cases, as well as discuss how our approach provides improved performance in real-world complex scenarios with multiple constraints combined

[1]  Azriel Rosenfeld,et al.  Detection and location of people in video images using adaptive fusion of color and edge information , 2000, Proceedings 15th International Conference on Pattern Recognition. ICPR-2000.

[2]  Leonidas J. Guibas,et al.  Counting people in crowds with a real-time network of simple image sensors , 2003, Proceedings Ninth IEEE International Conference on Computer Vision.

[3]  Aaron F. Bobick,et al.  Closed-world tracking , 1995, Proceedings of IEEE International Conference on Computer Vision.

[4]  James W. Davis,et al.  Real-time closed-world tracking , 1997, Proceedings of IEEE Computer Society Conference on Computer Vision and Pattern Recognition.

[5]  Alex Pentland,et al.  Pfinder: Real-Time Tracking of the Human Body , 1997, IEEE Trans. Pattern Anal. Mach. Intell..

[6]  David Harwood A statistical approach for real time robust background subtraction , 1999 .

[7]  James W. Davis,et al.  The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment , 1999, Presence.