Measuring students’ Time Perspective and Time on Task in GBL activities

Computer-based learning in general and Game Based Learning (GBL) in particular are becoming widely used in lifelong learning institutions and business schools. However, instructional and research design of these environments is still in a process of adaptation, due to the novelty of the GBL methodology and the initial stage of research studies in the field. One of the key factors in understanding these learning contexts is the time factor, defined both as an objective dimension (Time-on-Task; ToT) and as a subjective, psychological variable (Time Perspective; TP). The purpose of this paper is to discuss how to measure these two temporal variables in computer-based learning activities. In particular, we will raise the question of which techniques and methodologies are being used to measure these temporal variables in computer-based learning and GBL, and we will further discuss these methodologies in order to propose an suitable methodology that could be useful for researchers. For this purpose, an exhaustive literature review on time measurement in the learning sciences was conducted. The outcomes of the study aim to draw a usable methodology for measuring both TP and ToT in computer-based educational contexts. Results of this study could be of interest for researchers and practitioners in the field of computer-based learning when designing and implementing time measures in the learning process.

[1]  John Kirriemuir,et al.  Literature Review in Games and Learning , 2004 .

[2]  J. McGrath,et al.  Time and human interaction : toward a social psychology of time , 1986 .

[3]  J E TEAHAN,et al.  Future time perspective, optimism, and academic achievement. , 1958, Journal of abnormal psychology.

[4]  Lou M. Carey,et al.  Study procrastination, achievement, and academic motivation in web-based and blended distance learning , 2005, Internet High. Educ..

[5]  Margarida Romero,et al.  Gestion du temps dans les activités projet médiatisées à distance , 2010 .

[6]  Christiane Spiel,et al.  Time students spend working at home for school , 2008 .

[7]  M. Vansteenkiste,et al.  Understanding the association between future time perspective and self-regulated learning through the lens of self-determination theory , 2011 .

[8]  Juan-Francisco Díaz-Morales Estructura factorial y fiabilidad del Inventario de Perspectiva Temporal de Zimbardo , 2006 .

[9]  Vian Ahmed,et al.  Use of a simulation game in delivering blended lifelong learning in the construction industry - Opportunities and Challenges , 2008, Comput. Educ..

[10]  D. McInerney,et al.  A Discussion of Future Time Perspective , 2004 .

[11]  A. Hunter,et al.  Foundations of multimethod research : synthesizing styles , 2006 .

[12]  Detris Honora Adelabu,et al.  Time perspective and school membership as correlates to academic achievement among African American adolescents. , 2007, Adolescence.

[13]  Karin Levinsen Collaborative On-Line Teaching: The Inevitable Path to Deep Learning and Knowledge Sharing?. , 2006 .

[14]  James M. Jones,et al.  The Substance of Things Hoped for: a Study of the Future Orientation, Minority Status Perceptions, Academic Engagement, and Academic Performance of Black High School Students , 2004 .

[15]  Ray R. Buss,et al.  Students' aptitudes and their reports of cognitive processes during direct instruction , 1981 .

[16]  Christian Werner,et al.  Designing Online Instruction for Success: Future Oriented Motivation and Self-Regulation. , 2007 .

[17]  A. Leondari,et al.  Future time perspective, possible selves, and academic achievement , 2007 .

[18]  P. Zimbardo,et al.  Putting Time in Perspective: A Valid, Reliable Individual-Differences Metric , 1999 .

[19]  Alessandro De Gloria,et al.  Games and Learning Alliance (GaLA) Supporting Education and Training through Hi-Tech Gaming , 2012, 2012 IEEE 12th International Conference on Advanced Learning Technologies.

[20]  Matthew W Lewis Analysis of the Roles of “Serious Games” in Helping Teach Health-Related Knowledge and Skills and in Changing Behavior , 2007, Journal of diabetes science and technology.

[21]  William G. Huitt,et al.  Time Spent in Learning: Implications from Research , 1982, The Elementary school journal.

[22]  Ulrich Trautwein,et al.  The homework–achievement relation reconsidered: Differentiating homework time, homework frequency, and homework effort , 2007 .

[23]  Michael Mawdesley,et al.  The enhancement of simulation based learning exercises through formalised reflection, focus groups and group presentation , 2011, Comput. Educ..

[24]  Craig Zimitat,et al.  Future time orientation predicts academic engagement among first-year university students. , 2007, The British journal of educational psychology.

[25]  Jenefer Husman,et al.  The Multivariate Dimensionality of Personal Control and Future Time Perspective Beliefs in Achievement and Self-Regulation. , 2001, Contemporary educational psychology.

[26]  P. Zimbardo,et al.  Present time perspective as a predictor of risky driving , 1997 .

[27]  Gary Nevison What's all the fuss about? , 2006 .

[28]  J. Metcalfe,et al.  A Region of Proximal Learning Model of Study Time Allocation Journal of Memory and Language , 2005 .

[29]  Maribeth Gettinger,et al.  Time allocated and time spent relative to time needed for learning as determinants of achievement. , 1985 .

[30]  Paul A. Kirschner,et al.  Temporal issues in e-learning research: A literature review , 2012, Br. J. Educ. Technol..

[31]  Esteve Almirall,et al.  Impact of the Feeling of Knowledge Explicitness in the Learners' Participation and Performance in a Collaborative Game Based Learning Activity , 2011, SGDA.

[32]  T. Peetsma Future Time Perspective as a Predictor of School Investment , 2000 .

[33]  Nikola N. Filby,et al.  Teaching Behaviors, Academic Learning Time, and Student Achievement: An Overview. , 2015 .

[34]  Wilfried Admiraal,et al.  The concept of flow in collaborative game-based learning , 2011, Comput. Hum. Behav..