Gamification of The Future: An Experiment on Gamifying Education of Forecasting
暂无分享,去创建一个
Vassilios Assimakopoulos | Juho Hamari | Nannan Xi | Nikoletta Zampeta Legaki | Vassilios Assimakopoulos | Juho Hamari | Nannan Xi | N. Legaki
[1] Deborah I. Fels,et al. Gamification in theory and action: A survey , 2015, Int. J. Hum. Comput. Stud..
[2] Jesse Fox,et al. Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance , 2015, Comput. Educ..
[3] I. Yildirim. The effects of gamification-based teaching practices on student achievement and students' attitudes toward lessons , 2017, Internet High. Educ..
[4] James E. Cox,et al. Principles for Teaching Economic Forecasting , 2003 .
[5] Fotios Petropoulos,et al. 'Horses for Courses' in demand forecasting , 2014, Eur. J. Oper. Res..
[6] Srinagesh Gavirneni,et al. Teaching the Subjective Aspect of Forecasting Through the Use of Basketball Scores , 2008 .
[7] Juho Hamari,et al. A definition for gamification: anchoring gamification in the service marketing literature , 2016, Electronic Markets.
[8] Juho Hamari,et al. How to design gamification? A method for engineering gamified software , 2017, Inf. Softw. Technol..
[9] Ming-Shiou Kuo,et al. How gamification motivates visits and engagement for online academic dissemination - An empirical study , 2016, Comput. Hum. Behav..
[10] Patrick Buckley,et al. Gamification and student motivation , 2016, Interact. Learn. Environ..
[11] Alex Sandro Gomes,et al. Effectiveness of gamification in the engagement of students , 2016, Comput. Hum. Behav..
[12] Tomasz Makarewicz,et al. Bubble Formation and (In)Efficient Markets in Learning�?To�?Forecast and Optimise Experiments , 2015 .
[13] Alexander Maedche,et al. Gamified crowdsourcing: Conceptualization, literature review, and future agenda , 2017, Int. J. Hum. Comput. Stud..
[14] Christopher W. Craighead,et al. Right on Target for Time‐Series Forecasting , 2004 .
[15] Juho Hamari,et al. Gamification of education and learning: A review of empirical literature , 2018, GamiFIN.
[16] A. Tversky,et al. Judgment under Uncertainty: Heuristics and Biases , 1974, Science.
[17] Brent Snider,et al. Beat the Instructor: An Introductory Forecasting Game , 2013 .
[18] Rob J Hyndman,et al. Another look at measures of forecast accuracy , 2006 .
[19] Juho Hamari,et al. Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification , 2014, 2014 47th Hawaii International Conference on System Sciences.
[20] Singfat Chu,et al. Some Initiatives in a Business Forecasting Course , 2007 .
[21] Lennart E. Nacke,et al. From game design elements to gamefulness: defining "gamification" , 2011, MindTrek.
[22] Florentina Cañada-Cañada,et al. Just a game? Gamifying a general science class at university: Collaborative and competitive work implications , 2017 .
[23] D. K. Hildebrand,et al. Statistics Education and the Making Statistics More Effective in Schools of Business Conferences , 2002 .
[24] Juho Hamari,et al. The rise of motivational information systems: A review of gamification research , 2019, Int. J. Inf. Manag..
[25] Patrick R. McMullen,et al. Classroom Integration of Statistics and Management Science Via Forecasting , 2006 .
[26] Catalin Maican,et al. Interactivia.ro - A study of a gamification framework using zero-cost tools , 2016, Comput. Hum. Behav..
[27] Leslie Gardner,et al. Using a Spreadsheet for Active Learning Projects in Operations Management , 2008, INFORMS Trans. Educ..
[28] Nicole C. Krämer,et al. To gamify or not to gamify? An experimental field study of the influence of badges on motivation, activity, and performance in an online learning course , 2018, Comput. Educ..
[29] Patrick Buckley,et al. Individualising gamification: An investigation of the impact of learning styles and personality traits on the efficacy of gamification using a prediction market , 2017, Comput. Educ..
[30] Tobias F. Rötheli. Superforecasting: the art and science of prediction , 2017 .
[31] C. Hommes. The heterogeneous expectations hypothesis: some evidence from the lab , 2010 .
[32] Antti Knutas,et al. Publication trends in gamification: A systematic mapping study , 2018, Comput. Sci. Rev..
[33] Ron James Fisher,et al. Undergraduate management students’ perceptions of what makes a successful virtual group , 2012 .
[34] Steven C. Wheelwright,et al. Forecasting methods and applications. , 1979 .
[35] Patrick Buckley,et al. A case study on using prediction markets as a rich environment for active learning , 2011, Comput. Educ..
[36] John E. Hanke. Forecasting in business schools: A follow-up survey , 1989 .
[37] Domenico Massaro,et al. Experiments on Expectations in Macroeconomics and Finance , 2014 .
[38] Luis de Marcos,et al. Gamifying learning experiences: Practical implications and outcomes , 2013, Comput. Educ..
[39] Rebeca P. Díaz Redondo,et al. A social gamification framework for a K-6 learning platform , 2013, Comput. Hum. Behav..
[40] Harriet Black Nembhard,et al. Knowledge discovery of game design features by mining user-generated feedback , 2016, Comput. Hum. Behav..
[41] Petra Kaufmann. The Gamification Of Learning And Instruction Fieldbook Ideas Into Practice , 2016 .
[42] Christopher Cunningham,et al. Gamification by Design - Implementing Game Mechanics in Web and Mobile Apps , 2011 .
[43] Jodi Asbell-Clarke,et al. Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning , 2016, Comput. Hum. Behav..
[44] Mario Piattini,et al. Gamification in software engineering - A systematic mapping , 2015, Inf. Softw. Technol..