Towards Socially Immersive Fitness Games: An Exploratory Evaluation Through Embodied Sketching
暂无分享,去创建一个
Elena Márquez Segura | Katja Rogers | Laia Turmo Vidal | Anna Lisa Martin-Niedecken | Stephan Niedecken | Katja Rogers | A. Martin-Niedecken | Stephan Niedecken
[1] Florian Mueller,et al. Musical embrace: exploring social awkwardness in digital games , 2013, UbiComp.
[2] Toni Robertson,et al. Moving and making strange: An embodied approach to movement-based interaction design , 2013, TCHI.
[3] Blair MacIntyre,et al. Wizard of Oz support throughout an iterative design process , 2005, IEEE Pervasive Computing.
[4] Elena Márquez Segura,et al. Enabling Co-Located Physical Social Play: A Framework for Design and Evaluation , 2015, Game User Experience Evaluation.
[5] Katherine Isbister,et al. Is more movement better?: a controlled comparison of movement-based games , 2011, FDG.
[6] Elena Márquez Segura,et al. Astaire: A Collaborative Mixed Reality Dance Game for Collocated Players , 2019, CHI PLAY.
[7] Elena Márquez Segura,et al. ExerCube vs. Personal Trainer: Evaluating a Holistic, Immersive, and Adaptive Fitness Game Setup , 2019, CHI.
[8] Katherine Isbister,et al. Interdependent Wearables (for Play): A Strong Concept for Design , 2017, CHI.
[9] Oscar Tomico,et al. Embodied Design Ideation Methods: Analysing the Power of Estrangement , 2017, CHI.
[10] Elena Márquez Segura,et al. Yamove! A Movement Synchrony Game That Choreographs Social Interaction , 2016 .
[11] Mark S. Hancock,et al. To Asymmetry and Beyond!: Improving Social Connectedness by Increasing Designed Interdependence in Cooperative Play , 2019, CHI.
[12] Adam Kendon,et al. Spacing and Orientation in Co-present Interaction , 2009, COST 2102 Training School.
[13] Niels Ole Bernsen,et al. WIZARD OF OZ PROTOTYPING : WHEN AND HOW ? , 1993 .
[14] Anna Lisa Martin-Niedecken,et al. Go with the Dual Flow: Evaluating the Psychophysiological Adaptive Fitness Game Environment "Plunder Planet" , 2017, JCSG.
[15] Yvonne de Kort,et al. People, places, and play: player experience in a socio-spatial context , 2008, CIE.
[16] Emma L. Slade,et al. Putting the ‘we’ into workout: The association of identity leadership with exercise class attendance and effort, and the mediating role of group identification and comfort , 2019, Psychology of Sport and Exercise.
[17] Katherine Isbister,et al. Wriggle: an exploration of emotional and social effects of movement , 2011, CHI Extended Abstracts.
[18] Elena Márquez Segura,et al. Embodied Sketching , 2016, CHI.
[19] Elena Márquez Segura,et al. Designing Future Social Wearables with Live Action Role Play (Larp) Designers , 2018, CHI.
[20] Perttu Hämäläinen,et al. Social Play in an Exergame: How the Need to Belong Predicts Adherence , 2019, CHI.
[21] Nadia Bianchi-Berthouze,et al. Stirring up experience through movement in game play: effects on engagement and social behaviour , 2008, CHI.
[22] B. Berger,et al. The psychological and social benefits of sport and physical activity. , 1990 .
[23] Sandra L. Calvert,et al. Adolescent Exergame Play for Weight Loss and Psychosocial Improvement: A Controlled Physical Activity Intervention , 2012, Obesity.
[24] C. H. Hansen,et al. Post-compliance touch: an incentive for task performance. , 1994, The Journal of social psychology.
[25] Anna Lisa Martin-Niedecken,et al. Designing for bodily interplay: engaging with the adaptive social exertion game "plunder planet" , 2018, IDC.
[26] Elena Márquez Segura,et al. Designing 'True Colors': A Social Wearable that Affords Vulnerability , 2019, CHI.
[27] Elena Márquez Segura,et al. Bodystorming for movement-based interaction design , 2016 .
[28] Elisa D. Mekler,et al. The ExerCube: Participatory Design of an Immersive Fitness Game Environment , 2018, JCSG.
[29] Stacey D. Scott,et al. Leveraging Asymmetries in Multiplayer Games: Investigating Design Elements of Interdependent Play , 2016, CHI PLAY.
[30] Joe Marshall,et al. Touchomatic: Interpersonal Touch Gaming In The Wild , 2017, Conference on Designing Interactive Systems.
[31] Nadia Bianchi-Berthouze,et al. Understanding the Role of Body Movement in Player Engagement , 2012, Hum. Comput. Interact..
[32] Mads Hobye. Touchbox: intriguing touch between strangers , 2012, CHI EA '12.
[33] F. N. Willis,et al. The use of interpersonal touch in securing compliance , 1980 .
[34] Justine B. Allen. Social Motivation in Youth Sport , 2003 .
[35] Elena Márquez Segura. Embodied Core Mechanics : Designing for movement-based co-located play , 2016 .
[36] S. Biddle,et al. A review of mediators of behavior in interventions to promote physical activity among children and adolescents. , 2008, Preventive medicine.
[37] Elena Márquez Segura,et al. The design space of body games: technological, physical, and social design , 2013, CHI.
[38] Darren Edge,et al. Designing for Bodily Interplay in Social Exertion Games , 2017, ACM Trans. Comput. Hum. Interact..
[39] Nadia Bianchi-Berthouze,et al. Does Body Movement Engage You More in Digital Game Play? and Why? , 2007, ACII.
[40] C. Spence,et al. The science of interpersonal touch: An overview , 2010, Neuroscience & Biobehavioral Reviews.