Next Steps for Human-Computer Integration
暂无分享,去创建一个
Wendy Ju | Kai Kunze | Jonathan Grudin | Thecla Schiphorst | Pattie Maes | Stefan Greuter | Harald Reiterer | Paul Strohmeier | Thomas Erickson | Katrin Wolf | Marianna Obrist | Pedro Lopes | Dakuo Wang | Steven Greenspan | Jochen Meyer | Elizabeth M. Gerber | Suranga Nanayakkara | Caitlyn E. Seim | Martin Weigel | Caitlyn Seim | Masahiko Inami | Joe Marshall | Jun Nishida | Florian ‘ Floyd’Mueller | Zhuying Li | Joseph Delfa | Dag Svanaes | S. Greenspan | P. Maes | J. Grudin | Wendy Ju | K. Kunze | E. Gerber | Harald Reiterer | Marianna Obrist | Joe Marshall | T. Erickson | T. Schiphorst | M. Inami | Paul Strohmeier | Jochen Meyer | Dakuo Wang | Pedro Lopes | Katrin Wolf | Suranga Nanayakkara | C. Seim | Zhuying Li | S. Greuter | Jun Nishida | Martin Weigel | J. Delfa | Dag Svanaes
[1] Taylor Carman,et al. The Body in Husserl and Merleau-Ponty , 1999 .
[2] W. Ashby,et al. An Introduction to Cybernetics , 1957 .
[3] Martin Kocher,et al. Extraction of a dislocated leadless pacemaker in a patient with infective endocarditis and repeated endocardial and epicardial pacing system infections. , 2019, Biomedical papers of the Medical Faculty of the University Palacky, Olomouc, Czechoslovakia.
[4] Dag Svanæs,et al. Wag Your Tail and Flap Your Ears: The Kinesthetic User Experience of Extending Your Body , 2016, CHI Extended Abstracts.
[5] Katina Michael,et al. Social-technical issues facing the humancentric RFID implantee sub-culture through the eyes of Amal Graafstra , 2010, 2010 IEEE International Symposium on Technology and Society.
[6] Sebastian Boring,et al. Dark patterns in proxemic interactions: a critical perspective , 2014, Conference on Designing Interactive Systems.
[7] Joseph M. Romano,et al. Creating Realistic Virtual Textures from Contact Acceleration Data , 2012, IEEE Transactions on Haptics.
[8] Giuseppe Riva,et al. Virtual Reality-Based Multidimensional Therapy for the Treatment of Body Image Disturbances in Obesity: A Controlled Study , 2001, Cyberpsychology Behav. Soc. Netw..
[9] E. Ahissar,et al. Perception as a closed-loop convergence process , 2016, eLife.
[10] Joseph Wang,et al. A wearable chemical–electrophysiological hybrid biosensing system for real-time health and fitness monitoring , 2016, Nature Communications.
[11] Andy Clark,et al. Natural-Born Cyborgs? , 2001, Cognitive Technology.
[12] Tovi Grossman,et al. Implanted user interfaces , 2012, CHI.
[13] Pedro Lopes,et al. Interactive Systems Based on Electrical Muscle Stimulation , 2017, Computer.
[14] Serena Chen,et al. The relational self: an interpersonal social-cognitive theory. , 2002, Psychological review.
[15] Marion Koelle,et al. Don't look at me that way!: Understanding User Attitudes Towards Data Glasses Usage , 2015, MobileHCI.
[16] Umer Farooq,et al. Paradigm Shift from Human Computer Interaction to Integration , 2017, CHI Extended Abstracts.
[17] Ben Shneiderman,et al. Human Computer Integration versus Powerful Tools , 2017, CHI Extended Abstracts.
[18] Kasper Hornbæk,et al. Veritaps: Truth Estimation from Mobile Interaction , 2018, CHI.
[19] Katrin Wolf,et al. Illusion of Surface Changes Induced by Tactile and Visual Touch Feedback , 2015, CHI Extended Abstracts.
[20] Vincent Hayward,et al. Feeling What an Insect Feels , 2014, PloS one.
[21] Suranga Nanayakkara,et al. FingerReader: A Wearable Device to Explore Printed Text on the Go , 2015, CHI.
[22] Frank Vetere,et al. You Put What, Where?: Hobbyist Use of Insertable Devices , 2016, CHI.
[23] Thad Starner,et al. Passive haptic learning of Braille typing , 2014, SEMWEB.
[24] Wendy Ju,et al. The Design of Implicit Interactions , 2015, Synthesis Lectures on Human-Centered Informatics.
[25] Jonathan Grudin,et al. Human-computer integration , 2016, Interactions.
[26] Mason Bretan,et al. Integrating the Cognitive with the Physical: Musical Path Planning for an Improvising Robot , 2017, AAAI.
[27] D. Ihde. Technology and the lifeworld : from garden to earth , 1991 .
[28] Carlos Velasco,et al. Digitizing the chemical senses: Possibilities & pitfalls , 2017, Int. J. Hum. Comput. Stud..
[29] Brian Scassellati,et al. Socially assistive robotics [Grand Challenges of Robotics] , 2007, IEEE Robotics & Automation Magazine.
[30] Susanne Boll,et al. Beyond LED Status Lights - Design Requirements of Privacy Notices for Body-worn Cameras , 2018, TEI.
[31] Sean Follmer,et al. Grand Challenges in Shape-Changing Interface Research , 2018, CHI.
[32] Niels Henze,et al. EngageMeter: A System for Implicit Audience Engagement Sensing Using Electroencephalography , 2017, CHI.
[33] Raja S. Kushalnagar,et al. “Wear It Loud” , 2018, ACM Trans. Access. Comput..
[34] Sarah Homewood,et al. Turned On / Turned Off: Speculating on the Microchip-based Contraceptive Implant , 2017, Conference on Designing Interactive Systems.
[35] Viktor Mikhaĭlovich Glushkov,et al. An Introduction to Cybernetics , 1957, The Mathematical Gazette.
[36] Ben Shneiderman,et al. Grand challenges for HCI researchers , 2016, Interactions.
[37] Hugo Fuks,et al. Beauty technology as an interactive computing platform , 2013, ITS.
[38] Kevin Kelly,et al. Out of Control: The New Biology of Machines, Social Systems, and the Economic World , 1992 .
[39] Kai Kunze,et al. MetaArms: Body Remapping Using Feet-Controlled Artificial Arms , 2018, UIST.
[40] Albert Borgmann. Review of Peter-Paul Verbeek's What Things Do: Philosophical Reflections on Technology, Agency, and Design , 2005 .
[41] Jürgen Steimle,et al. Multi-Touch Skin: A Thin and Flexible Multi-Touch Sensor for On-Skin Input , 2018, CHI.
[42] Steve Mann. Wearable Computing: Toward Humanistic Intelligence , 2001 .
[43] Jürgen Steimle,et al. Skin--The Next User Interface , 2016, Computer.
[44] Alex Olwal,et al. SkinMarks: Enabling Interactions on Body Landmarks Using Conformal Skin Electronics , 2017, CHI.
[45] Stefan Greuter,et al. The Guts Game: Designing Playful Experiences for Ingestible Devices , 2018, CHI Extended Abstracts.
[46] Douglas C. Engelbart,et al. Augmenting human intellect: a conceptual framework , 1962 .
[47] Athanasios V. Vasilakos,et al. Body Area Networks: A Survey , 2010, Mob. Networks Appl..
[48] Jürgen Steimle,et al. Tacttoo: A Thin and Feel-Through Tattoo for On-Skin Tactile Output , 2018, UIST.
[49] Maysam Ghovanloo,et al. The tongue and ear interface: a wearable system for silent speech recognition , 2014, SEMWEB.
[50] Pedro Lopes,et al. Preemptive Action: Accelerating Human Reaction using Electrical Muscle Stimulation Without Compromising Agency , 2019, CHI.
[51] Alexandru Dancu,et al. The Ultimate Display , 2014 .
[52] Margo DeMello,et al. Encyclopedia of body adornment , 2007 .
[53] H. Tajfel. Social identity and intergroup behaviour , 1974 .
[54] Barry I. Freedman,et al. Normative Values for Electrochemical Skin Conductances and Impact of Ethnicity on Quantitative Assessment of Sudomotor Function. , 2016, Diabetes technology & therapeutics.
[55] Ryan Wicker,et al. Multiprocess 3D printing for increasing component functionality , 2016, Science.
[56] Kasper Hornbæk,et al. An affect detection technique using mobile commodity sensors in the wild , 2016, UbiComp.
[57] Suranga Nanayakkara,et al. ChewIt. An Intraoral Interface for Discreet Interactions , 2019, CHI.
[58] Michael R. Neuman,et al. Wearable sensors : fundamentals, implementation and applications , 2014 .
[59] Michael S. Bernstein,et al. The future of crowd work , 2013, CSCW.
[60] Julian de Hoog,et al. "I had super-powers when eBike riding" Towards Understanding the Design of Integrated Exertion , 2018, CHI PLAY.
[61] P. Hartvigsen. The Computer for the 21st Century (1991) , 2014 .
[62] Sebastian Boring,et al. From Pulse Trains to "Coloring with Vibrations": Motion Mappings for Mid-Air Haptic Textures , 2018, CHI.
[63] Ivan E. Sutherland,et al. The Ultimate Display , 1965 .
[64] Ali Israr,et al. Sensing the future of HCI , 2016, Interactions.
[65] Kosuke Sato,et al. Egocentric Smaller-person Experience through a Change in Visual Perspective , 2019, CHI Extended Abstracts.
[66] Halley Profita,et al. The AT Effect: How Disability Affects the Perceived Social Acceptability of Head-Mounted Display Use , 2016, CHI.
[67] Niels Henze,et al. Virtual reality on the go?: a study on social acceptance of VR glasses , 2018, MobileHCI Adjunct.
[68] Per Ola Kristensson,et al. I did that! Measuring users' experience of agency in their own actions , 2012, CHI 2012.
[69] Xiuxiu Yuan,et al. User specific assistive technology: Hand mounted switch control platform design , 2018 .
[70] Nicholas J. Belkin,et al. Some(what) grand challenges for information retrieval , 2008, SIGF.
[71] Thad Starner. The Challenges of Wearable Computing: Part 2 , 2001, IEEE Micro.
[72] Samuel B. Williams,et al. ASSOCIATION FOR COMPUTING MACHINERY , 2000 .
[73] Christian Holz,et al. DuoSkin: rapidly prototyping on-skin user interfaces using skin-friendly materials , 2016, SEMWEB.
[74] Masahiko Inami,et al. MetaLimbs: multiple arms interaction metamorphism , 2017, SIGGRAPH Emerging Technologies.
[75] Joanna Bergstrom-Lehtovirta,et al. I Really did That: Sense of Agency with Touchpad, Keyboard, and On-skin Interaction , 2018, CHI.
[76] Jürgen Steimle. Printed electronics for human-computer interaction , 2015, Interactions.
[77] Amy J. C. Cuddy,et al. Warmth and Competence As Universal Dimensions of Social Perception: The Stereotype Content Model and the BIAS Map , 2008 .
[78] Mark Weiser. The computer for the 21st century , 1991 .
[79] Eric Paulos,et al. Skintillates: Designing and Creating Epidermal Interactions , 2016, Conference on Designing Interactive Systems.
[80] David W. McDonald,et al. Man-Computer Symbiosis , 2007 .
[81] Joanna Bergstrom-Lehtovirta,et al. Placing and Recalling Virtual Items on the Skin , 2017, CHI.
[82] Sebastian Boring,et al. Automatic Calibration of High Density Electric Muscle Stimulation , 2017, Proc. ACM Interact. Mob. Wearable Ubiquitous Technol..
[83] Sarah Jane Pell,et al. Technology meets adventure: learnings from an earthquake-interrupted Mt. everest expedition , 2016, UbiComp.
[84] Suranga Nanayakkara,et al. GymSoles: Improving Squats and Dead-Lifts by Visualizing the User's Center of Pressure , 2019, CHI.
[85] F. Vetere,et al. Cognitive Heat , 2017 .
[86] Pedro Lopes,et al. Muscle-plotter: An Interactive System based on Electrical Muscle Stimulation that Produces Spatial Output , 2016, UIST.
[87] C. Spence,et al. Multisensory Technology for Flavor Augmentation: A Mini Review , 2018, Front. Psychol..
[88] Albrecht Schmidt,et al. Reflexive Interaction: Extending the concept of Peripheral Interaction , 2019, OZCHI.
[89] Paul G. Keil. Human-Sheepdog Distributed Cognitive Systems: An Analysis of Interspecies Cognitive Scaffolding in a Sheepdog Trial , 2015 .
[90] Hitten P. Zaveri,et al. A Review of Cerebral Shunts, Current Technologies, and Future Endeavors , 2018, The Yale journal of biology and medicine.
[91] Pedro Lopes,et al. Proprioceptive Interaction , 2015, CHI.
[92] Wei Wang,et al. The Guts Game: Towards Designing Ingestible Games , 2018, CHI PLAY.
[93] Henry Dreyfuss,et al. Measure of Man and Woman: Human Factors in Design , 1993 .
[94] Ashok K. Goel,et al. Interactive Meta-Reasoning: Towards a CAD-Like Environment for Designing Game-Playing Agents , 2015 .
[95] Paul Strohmeier,et al. Developing an Ecosystem for Interactive Electronic Implants , 2016, Living Machines.
[96] Joseph A. Paradiso,et al. A cuttable multi-touch sensor , 2013, UIST.
[97] Alexis McCrossen,et al. Marking Modern Times: A History of Clocks, Watches, and Other Timekeepers in American Life , 2013 .
[98] Tong Lu,et al. iSkin: Flexible, Stretchable and Visually Customizable On-Body Touch Sensors for Mobile Computing , 2015, CHI.
[99] Vincent Hayward,et al. A Stable and Transparent Microscale Force Feedback Teleoperation System , 2015, IEEE/ASME Transactions on Mechatronics.
[100] B. Pfeffer. What Things Do Philosophical Reflections On Technology Agency And Design , 2016 .