Let’s discuss our city! Engaging youth in the co-creation of living environments with digital serious geogames and gamified storytelling
暂无分享,去创建一个
[1] Erin Mahoney,et al. Supporting Disaster Resilience Spatial Thinking with Serious GeoGames: Project Lily Pad , 2020, ISPRS Int. J. Geo Inf..
[2] Bruno Amaral de Andrade. CLIMATE GEOGAMES: A NEW PARADIGM TO GAMES AS CIVIC ENGAGEMENT TOOLS FOR URBAN HERITAGE SUSTAINABILITY , 2020, International Journal of Environmental Resilience Research and Science.
[3] Alenka Poplin,et al. Minecraft as a Tool for Engaging Children in Urban Planning: A Case Study in Tirol Town, Brazil , 2020, ISPRS Int. J. Geo Inf..
[4] S. Arnstein,et al. Ladder of Citizen Participation , 2020 .
[5] Bráulio Magalhães Fonseca,et al. MINECRAFT COMO FERRAMENTA DE VISUALIZAÇÃO E INTERPRETAÇÃO DA PAISAGEM DE INTERESSE PARA A GEODIVERSIDADE DE MINAS GERAIS - MG , 2018, Revista de Geografia.
[6] Eduardo Dias,et al. Geocraft as a Means to Support the Development of Smart Cities, Getting the People of the Place Involved - Youth Included - , 2017 .
[7] Simona Sofronie,et al. The Gamification of Civic Participation: Two Experiments in Improving the Skills of Citizens to Reflect Collectively on Spatial Issues , 2016 .
[8] A. Crowley. Is Anyone Listening? The Impact of Children’s Participation on Public Policy , 2015 .
[9] Alenka Poplin. Digital Serious Game for Urban Planning: “B3—Design Your Marketplace!” , 2014 .
[10] Ola Ahlqvist,et al. Geospatial Human‐environment Simulation through Integration of Massive Multiplayer Online Games and Geographic Information Systems , 2012, Trans. GIS.
[11] Alenka Poplin,et al. Playful public participation in urban planning: A case study for online serious games , 2012, Comput. Environ. Urban Syst..
[12] Marc Prensky,et al. From Digital Natives to Digital Wisdom: Hopeful Essays for 21st Century Learning , 2012 .
[13] L. Cherry. Young Voices on Climate Change: The Paul F-Brandwein 2010 NSTA Lecture , 2011 .
[14] Eric Gordon,et al. Augmented deliberation: Merging physical and virtual interaction to engage communities in urban planning , 2011, New Media Soc..
[15] P. Vorderer,et al. Serious games : mechanisms and effects , 2009 .
[16] O. Devisch,et al. Should Planners Start Playing Computer Games? Arguments from SimCity and Second Life , 2008 .
[17] L. Horelli. A methodological approach to children's participation in urban planning , 1997 .