Enabling Collaboration in Learning Computer Programing Inclusive of Children with Vision Impairments

We investigate how technology can support collaborative learning by children with mixed-visual abilities. Responding to a growing need for tools inclusive of children with vision impairments (VI) for the teaching of computer programing to novice learners, we explore Torino -- a physical programing language for teaching programing constructs and computational thinking to children age 7-11. We draw insights from 12 learning sessions with Torino that involved five pairs of children with vision ranging from blindness to full-sight. Our findings show how sense-making of the technology, collaboration, and learning were enabled through an interplay of system design, programing tasks and social interactions, and how this differed between the pairs. The paper contributes insights on the role of touch, audio and visual representations in designs inclusive of people with VI, and discusses the importance and opportunities provided through the 'social' in negotiations of accessibility, for learning, and for self-perceptions of ability and self-esteem.

[1]  Timothy C. Bell,et al.  Should your 8-year-old learn coding? , 2014, WiPSCE.

[2]  B. Bederson,et al.  Designing storytelling technologies to encouraging collaboration between young children , 2000, CHI.

[3]  Great Britain. Dept. for Education The Secondary national curriculum in England : key stages 3&4 framework document , 2013 .

[4]  Paul Dourish,et al.  Awareness and coordination in shared workspaces , 1992, CSCW '92.

[5]  Jacob O. Wobbrock,et al.  Self-Conscious or Self-Confident? A Diary Study Conceptualizing the Social Accessibility of Assistive Technology , 2016, ACM Trans. Access. Comput..

[6]  Mark W. Newman,et al.  Supporting spatial awareness and independent wayfinding for pedestrians with visual impairments , 2011, ASSETS '11.

[7]  Rachel McCrindle,et al.  Audio space invaders , 2000 .

[8]  George Giannakopoulos,et al.  Accessible games for blind children, empowered by binaural sound , 2015, PETRA.

[9]  Shaun K. Kane,et al.  Collaborative Accessibility: How Blind and Sighted Companions Co-Create Accessible Home Spaces , 2015, CHI.

[10]  Daniel D. Suthers,et al.  Computer-supported collaborative learning: An historical perspective , 2006 .

[11]  Herbert H. Clark,et al.  Grounding in communication , 1991, Perspectives on socially shared cognition.

[12]  Allison Druin,et al.  Methods and Techniques for Involving Children in the Design of New Technology for Children , 2013, Found. Trends Hum. Comput. Interact..

[13]  Marjan Laal,et al.  Benefits of collaborative learning , 2012 .

[14]  Julie Bernas-Pierce,et al.  Book Review: Reach Out and Teach: Helping your Child who is Visually Impaired Learn and Grow , 2012 .

[15]  Stephanie D. Teasley,et al.  The Construction of Shared Knowledge in Collaborative Problem Solving , 1995 .

[16]  James D. Hollan,et al.  Distributed cognition: toward a new foundation for human-computer interaction research , 2000, TCHI.

[17]  D. J. Van den Berg,et al.  On education and learning , 2014 .

[18]  Yvonne Rogers,et al.  From entry to access: how shareability comes about , 2007, DPPI.

[19]  Nigel Papworth,et al.  Beowulf: an audio mostly game , 2007, ACE '07.

[20]  Xuemin Zhang,et al.  Increased accessibility to nonverbal communication through facial and expression recognition technologies for blind/visually impaired subjects , 2011, ASSETS.

[21]  David N. Beede,et al.  STEM: Good Jobs Now and for the Future. ESA Issue Brief #03-11. , 2011 .

[22]  Amy Hurst,et al.  What not to wearable: using participatory workshops to explore wearable device form factors for blind users , 2015, W4A.

[23]  Richard E. Ladner,et al.  Inspiring blind high school students to pursue computer science with instant messaging chatbots , 2008, SIGCSE '08.

[24]  Joy Kim,et al.  TapBeats: accessible and mobile casual gaming , 2011, ASSETS '11.

[25]  Matt Wilkerson,et al.  Does a sonar system make a blind maze navigation computer game more "fun"? , 2010, ASSETS '10.

[26]  Richard E. Ladner,et al.  V-braille: haptic braille perception using a touch-screen and vibration on mobile phones , 2010, ASSETS '10.

[27]  Simon Peyton Jones,et al.  Computing at school in the UK: from guerrilla to gorilla , 2013 .

[28]  Roope Raisamo,et al.  Experiences on haptic interfaces for visually impaired young children , 2004, ICMI '04.

[29]  V. Braun,et al.  Using thematic analysis in psychology , 2006 .

[30]  Beryl Plimmer,et al.  Multimodal collaborative handwriting training for visually-impaired people , 2008, CHI.

[31]  Christian Heath,et al.  Collaboration and controlCrisis management and multimedia technology in London Underground Line Control Rooms , 1992, Computer Supported Cooperative Work (CSCW).

[32]  Lei Shi,et al.  Tickers and Talker: An Accessible Labeling Toolkit for 3D Printed Models , 2016, CHI.

[33]  Marina Umaschi Bers,et al.  Tangible interaction and learning: the case for a hybrid approach , 2012, Personal and Ubiquitous Computing.

[34]  Michael S. Horn,et al.  Designing tangible programming languages for classroom use , 2007, TEI.

[35]  Jaime Sánchez,et al.  Usability of a Multimodal Video Game to Improve Navigation Skills for Blind Children , 2010, TACC.

[36]  Clarisse Sieckenius de Souza,et al.  An exploratory study on non-visual mobile phone interfaces for games , 2008, IHC.

[37]  Matthew T. Atkinson,et al.  Making the mainstream accessible: redefining the game , 2006, Sandbox '06.

[38]  Richard E. Ladner,et al.  BraillePlay: educational smartphone games for blind children , 2014, ASSETS.

[39]  Richard E. Ladner,et al.  VBGhost: a braille-based educational smartphone game for children , 2013, ASSETS.

[40]  Dan Gärdenfors,et al.  Audio games: new perspectives on game audio , 2004, ACE '04.

[41]  Arafeh Karimi,et al.  Toward designing mobile games for visually challenged children , 2011, Proceeding of the International Conference on e-Education, Entertainment and e-Management.

[42]  Barbara Leporini,et al.  Playing with geometry: a Multimodal Android App for Blind Children , 2015, CHItaly.

[43]  Joaquim A. Jorge,et al.  From Tapping to Touching: Making Touch Screens Accessible to Blind Users , 2008, IEEE MultiMedia.

[44]  Maya Israel,et al.  Empowering K–12 Students With Disabilities to Learn Computational Thinking and Computer Programming , 2015 .

[45]  Constantine Stephanidis,et al.  Developing dual user interfaces for integrating blind and sighted users: the HOMER UIMS , 1995, CHI '95.

[46]  Jaime Sánchez,et al.  Blind learners programming through audio , 2005, CHI EA '05.

[47]  Jacob Buur,et al.  Getting a grip on tangible interaction: a framework on physical space and social interaction , 2006, CHI.

[48]  Jeffrey P. Bigham,et al.  Tracking @stemxcomet: teaching programming to blind students via 3D printing, crisis management, and twitter , 2014, SIGCSE.

[49]  Christopher D. Hundhausen,et al.  On the design of an educational infrastructure for the blind and visually impaired in computer science , 2011, SIGCSE.

[50]  Mordechai Ben-Ari,et al.  Learning computer science concepts with Scratch , 2013, Comput. Sci. Educ..

[51]  Calle Sjöström,et al.  Using haptics in computer interfaces for blind people , 2001, CHI Extended Abstracts.

[52]  Ann C. Smith,et al.  A Java programming tool for students with visual disabilities , 2000, Assets '00.

[53]  Stephanie Ludi,et al.  An accessible robotics programming environment for visually impaired users , 2014, ASSETS.

[54]  Sanna Järvelä,et al.  Enhancing socially shared regulation in collaborative learning groups: designing for CSCL regulation tools , 2014, Educational Technology Research and Development.

[55]  Tom Yeh,et al.  Using LEGO to model 3D tactile picture books by sighted children for blind children , 2014, SUI.

[56]  Robert M. Siegfried Visual programming and the blind: the challenge and the opportunity , 2006, SIGCSE '06.

[57]  Thierry Pun,et al.  From Dots to Shapes: an auditory haptic game platform for teaching geometry to blind pupils , 2000 .

[58]  Eva Hornecker,et al.  The role of physicality in tangible and embodied interactions , 2011, INTR.

[59]  Robert E. Kraut,et al.  Coordination of communication: effects of shared visual context on collaborative work , 2000, CSCW '00.

[60]  John Bowers,et al.  Assembling the senses: towards the design of cooperative interfaces for visually impaired users , 2004, CSCW.

[61]  Yvonne Rogers,et al.  Mechanisms for collaboration: A design and evaluation framework for multi-user interfaces , 2012, TCHI.

[62]  Tom Yeh,et al.  Technology to support emergent literacy skills in young children with visual impairments , 2014, CHI Extended Abstracts.

[63]  P. Dillenbourg What do you mean by collaborative learning , 1999 .

[64]  Tetsuya Watanabe,et al.  A braille writing training device with voice feedback , 2014, ASSETS.

[65]  Bei Yuan,et al.  Blind hero: enabling guitar hero for the visually impaired , 2008, Assets '08.

[66]  João Barroso,et al.  An integrated system for blind day-to-day life autonomy , 2011, ASSETS '11.

[67]  Lonce L. Wyse,et al.  AudiOdyssey: an accessible video game for both sighted and non-sighted gamers , 2007, Future Play.