First experiences with a mobile information system supporting reflective exploration of unknown terrain
暂无分享,去创建一个
[1] Sarah Olofsson,et al. The friend locator: supporting visitors at large-scale events , 2005, Personal and Ubiquitous Computing.
[2] Yannis A. Dimitriadis,et al. Mystery in the museum: collaborative learning activities using handheld devices , 2005, Mobile HCI.
[3] Connor Graham,et al. A Review of Mobile HCI Research Methods , 2003, Mobile HCI.
[4] Nicola J. Bidwell,et al. Creating a Framework for Situated Way-Finding Research , 2004, APCHI.
[5] Matthew Chalmers,et al. Tourism and Mobile Technology , 2003, ECSCW.
[6] Andy Crabtree,et al. Design in the absence of practice: breaching experiments , 2004, DIS '04.
[7] Kenton O'Hara,et al. Dealing with mobility: understanding access anytime, anywhere , 2001, TCHI.
[8] Jesper Kjeldskov,et al. Is It Worth the Hassle? Exploring the Added Value of Evaluating the Usability of Context-Aware Mobile Systems in the Field , 2004, Mobile HCI.
[9] Carl Gutwin,et al. Aligning Work Practices and Mobile Technologies: Groupware Design for Loosely Coupled Mobile Groups , 2003, Mobile HCI.
[10] Allison Druin,et al. Technology probes: inspiring design for and with families , 2003, CHI '03.
[11] Li-Der Chou,et al. Requirement analysis and implementation of palm-based multimedia museum guide systems , 2004, 18th International Conference on Advanced Information Networking and Applications, 2004. AINA 2004..
[12] Keith Cheverst,et al. Future wireless applications for a networked city: services for visitors and residents , 2002, IEEE Wirel. Commun..
[13] Gerhard Schwabe,et al. Navigating and interacting indoors with a mobile learning game , 2005, IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'05).
[14] Keith Cheverst,et al. Experiences of developing and deploying a context-aware tourist guide: the GUIDE project , 2000, MobiCom '00.
[15] Barry A. T. Brown,et al. Designing electronic maps: an ethnographic approach , 2005 .
[16] J. B. Brooke,et al. SUS: A 'Quick and Dirty' Usability Scale , 1996 .