Cloud System for Distributing Multimedia Content in Cyber-Physical Systems

This paper considers building a cloud system for distributing multimedia content in cyber-physical environments. The paper describes overall system architecture, gives detailed description of the users. involved in content distribution. Their typical actions are defined in use case diagrams. UML-diagrams are given, describing modules for content management and transmission are presented. Distributed data storage and management are also thoroughly described here. Various output channels and display modes are compared in terms of client-server interactions to be considered when displaying multimedia content. An essential part of the cyber-physical system described here is mobile device management and data coordination among such devices. The presented systems can be easily implemented with the Unity engine (C#) and GraphQL query language. This paper ultimately gives a high-level perspective of content delivery networks in a modern enterprise.

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