Constructing curvature-continuous surfaces by blending

In this paper we describe an approach to the construction of curvature-continuous surfaces with arbitrary control meshes using subdivision. Using a simple modification of the widely used Loop subdivision algorithm we obtain perturbed surfaces which retain the overall shape and appearance of Loop subdivision surfaces but no longer have flat spots or curvature singularities at extraordinary vertices. Our method is computationally efficient and can be easily added to any existing subdivision code.

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