Towards Understanding Expert Coding of Student Disengagement in Online Learning

Gaming the system, a behavior where students disengage from a learning environment and attempt to succeed by exploiting properties of the system, has been shown to be associated with lower learning. Machine learned and knowledge engineered models have been created to identify gaming behaviors, but few efforts have been made to precisely identify how experts code gaming behaviors. In this paper, we used cognitive task analysis to elicit knowledge about how experts code students as gaming or not in Cognitive Tutor Algebra. We show how building a cognitive model of this process gave us insights about the behaviors gaming is composed of.

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