CONSUMER GENERATED MEDIA AND MEDIA ENTERTAINMENT - LATEST REPORT FROM JAPAN

The aim of this paper is to report the new progress about interactive media in Japan, to consider about the relation between technology & culture and to introduce my researches related this area of media: - this is the latest report from Japan about recent trends of media and entertainment. At first I will introduce new movements in Japan - "Consumer Generated Media" in Internet - contents by non professional designers/creators. Next, I will report my researches of media entertainment - (1) network musical session system, (2) automatic composition system for free contents, and (3) "physical computing" as design entertainment. Now the open source culture opens/supports the ability/possibility for student/amateur as a designer. I will show some case studies of my students and some projects.