Gaming with augmented reality interface and quantum dot technology
暂无分享,去创建一个
[1] Wei Liu,et al. Human Pacman: A Mobile Entertainment System with Ubiquitous Computing and Tangible Interaction over a Wide Outdoor Area , 2003, Mobile HCI.
[2] Norbert Braun. Storytelling in Collaborative Augmented Reality Environments , 2003, WSCG.
[3] Fumio Kishino,et al. Augmented reality: a class of displays on the reality-virtuality continuum , 1995, Other Conferences.
[4] Ryutarou Ohbuchi,et al. Merging virtual objects with the real world: seeing ultrasound imagery within the patient , 1992, SIGGRAPH.
[5] Steven K. Feiner,et al. Knowledge-based augmented reality , 1993, CACM.
[6] Anoop Gupta,et al. Communication behaviors of co-located users in collaborative AR interfaces , 2002, Proceedings. International Symposium on Mixed and Augmented Reality.
[7] Bruce H. Thomas,et al. ARQuake: an outdoor/indoor augmented reality first person application , 2000, Digest of Papers. Fourth International Symposium on Wearable Computers.
[8] Didier Stricker,et al. Archeoguide: first results of an augmented reality, mobile computing system in cultural heritage sites , 2001, VAST '01.
[9] Mr. Christopher Stapleton,et al. Mixed Reality and the interactive imagination , 2012 .
[10] Andy Cockburn,et al. Through the Looking Glass: The Use of Lenses as an Interface Tool for Augmented Reality , 2004 .
[11] Erich J. Neuhold,et al. A Multimodal Interaction Framework for Pervasive Game Applications , 2003 .