Gaming with augmented reality interface and quantum dot technology

In Augmented Reality (AR), interfaces consist of a blend of both real and virtual content. In this paper we examine existing gaming styles played in the real world or on computers. We discuss the strengths and weaknesses of these mediums within an informal model of gaming experience split into four aspects; physical, mental, social and emotional. We find that their strengths are mostly complementary, and argue that games built in AR can blend them to enhance existing game styles and open up new ones. To illustrate these ideas, we present our work on Quantum AR Worms, a re-implementation of the classic Quantum Dot model with the computer game Worms using Augmented Reality. We discuss how AR has enabled us to start exploring interfaces for gaming, and present informal observations of players at several demonstrations. Finally, we present some ideas for AR games in the area of strategy and role playing games. Augmented reality interfaces have proven valuable in many application areas. For example, using this technology doctors can see medical imagery superimposed over a patient’s body, giving them a form of Xray vision [2], archaeologists can see virtual reconstructions on historic sites [3], and engineers can see virtual overlays showing how to assemble machinery [4]. In these settings a user typically wears a head mounted display (HMD) with a camera attached so that they can see virtual imagery overlaid on live video of the real world.