Data structures and the time complexity of ray tracing
暂无分享,去创建一个
[1] James T. Kajiya,et al. Ray tracing complex scenes , 1986, SIGGRAPH.
[2] Turner Whitted,et al. A 3-dimensional representation for fast rendering of complex scenes , 1980, SIGGRAPH '80.
[3] Andrew S. Glassner,et al. Space subdivision for fast ray tracing , 1984, IEEE Computer Graphics and Applications.
[4] Michael R. Kaplan,et al. The Use of Spatial Coherence in Ray Tracing , 1987 .
[5] R. Nagel,et al. 3-D Visual simulation , 1971 .
[6] Takayuki Tanaka,et al. ARTS: Accelerated Ray-Tracing System , 1986, IEEE Computer Graphics and Applications.
[7] Robert L. Cook,et al. Distributed ray tracing , 1984, SIGGRAPH.
[8] Turner Whitted,et al. An improved illumination model for shaded display , 1979, CACM.
[9] Mark A. Z. Dippé,et al. An adaptive subdivision algorithm and parallel architecture for realistic image synthesis , 1984, SIGGRAPH.
[10] Donald P. Greenberg,et al. Improved Computational Methods for Ray Tracing , 1984, TOGS.
[11] Arthur Appel,et al. Some techniques for shading machine renderings of solids , 1968, AFIPS Spring Joint Computing Conference.