Play SMILE Game with ERiSA: a user study on game companions

This paper describes the evaluation of our fully integrated virtual game companions framework (ERiSA) [4]. We conducted three user studies with different scenarios using two versions of The Smile Game[4] in semi-public and public spaces. In our study, we show that the game companions' personality was successfully perceived by the participants while interacting and playing with the game companions. Topic about the game itself was the most popular topic with total 598 occurrences in our studies. Moreover, facial expressions is the most performed type of attack in the game. Finally, from the large number of video data collected, we aim to automatically learn the interaction rules and additional attack movements.

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