Discrete stochastic microfacet models
暂无分享,去创建一个
Steve Marschner | Jason Lawrence | Wenzel Jakob | Ravi Ramamoorthi | Milos Hasan | Ling-Qi Yan | R. Ramamoorthi | S. Marschner | Wenzel Jakob | Jason Lawrence | Miloš Hašan | Ling-Qi Yan | Steve Marschner
[1] Steve Marschner,et al. Rendering glints on high-resolution normal-mapped specular surfaces , 2014, ACM Trans. Graph..
[2] Alexander Keller,et al. Advanced (quasi) Monte Carlo methods for image synthesis , 2012, SIGGRAPH '12.
[3] Szymon Rusinkiewicz,et al. Gamut Mapping Spatially Varying Reflectance with an Improved BRDF Similarity Metric , 2012, Comput. Graph. Forum.
[4] Eric Kirchner,et al. Total appearance differences for metallic and pearlescent materials: Contributions from color and texture , 2011 .
[5] Marc Olano,et al. LEAN mapping , 2010, I3D '10.
[6] Ares Lagae,et al. Procedural noise using sparse Gabor convolution , 2009, SIGGRAPH '09.
[7] Ralf Sarlette,et al. Photo‐realistic Rendering of Metallic Car Paint from Image‐Based Measurements , 2008, Comput. Graph. Forum.
[8] Eric Kirchner,et al. Observation of visual texture of metallic and pearlescent materials , 2007 .
[9] R. Ramamoorthi,et al. Frequency domain normal map filtering , 2007, ACM Trans. Graph..
[10] Steve Marschner,et al. Microfacet Models for Refraction through Rough Surfaces , 2007, Rendering Techniques.
[11] Stephen P. Boyd,et al. Convex Optimization , 2004, Algorithms and Theory of Computation Handbook.
[12] Robert L Cook,et al. Wavelet noise , 2005, ACM Trans. Graph..
[13] Michael Toksvig. Mipmapping Normal Maps , 2005, J. Graph. Tools.
[14] Mark D. Fairchild,et al. On the Salience of Novel Stimuli: Adaptation and Image Noise , 2005, CIC.
[15] M. E. Galassi,et al. GNU SCIENTI C LIBRARY REFERENCE MANUAL , 2005 .
[16] Hans-Peter Seidel,et al. Efficient Acquisition and Realistic Rendering of Car Paint , 2005 .
[17] Wojciech Matusik,et al. A data-driven reflectance model , 2003, ACM Trans. Graph..
[18] Brian Gough,et al. GNU Scientific Library Reference Manual - Third Edition , 2003 .
[19] David H. Eberly,et al. Geometric Tools for Computer Graphics , 2002 .
[20] Ken Perlin,et al. Improving noise , 2002, SIGGRAPH.
[21] Karol Myszkowski,et al. Rendering Pearlescent Appearance Based On Paint‐Composition Modelling , 2001, Comput. Graph. Forum.
[22] Peter Shirley,et al. An Anisotropic Phong BRDF Model , 2000, J. Graphics, GPU, & Game Tools.
[23] Homan Igehy,et al. Tracing ray differentials , 1999, SIGGRAPH.
[24] Sergey Ershov,et al. Simulation of sparkles in metallic paints , 1999 .
[25] Leonidas J. Guibas,et al. Robust Monte Carlo methods for light transport simulation , 1997 .
[26] C. McCamy,et al. Observation and measurement of the appearance of metallic materials. Part I. Macro appearance , 1996 .
[27] Roger M. Needham,et al. TEA, a Tiny Encryption Algorithm , 1994, FSE.
[28] Voratas Kachitvichyanukul,et al. Binomial random variate generation , 1988, CACM.
[29] L. Devroye. Non-Uniform Random Variate Generation , 1986 .
[30] Robert L. Cook,et al. A Reflectance Model for Computer Graphics , 1987, TOGS.
[31] K. Torrance,et al. Theory for off-specular reflection from roughened surfaces , 1967 .
[32] J. Booth. IV. Researches on the geometrical properties of elliptic integrals , 1854, Philosophical Transactions of the Royal Society of London.
[33] Rev. James Booth Ll.D. M.R.I.A.. IV. On the rectification and quadrature of the spherical ellipse , 1844 .